Jigglypuff vs Bayonetta

Bayonetta Matchup (Jigglypuff)

Jigglypuff vs Bayonetta

Jigglypuff vs Bayonetta is most stable when you stop playing directly into Bayonetta's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Jigglypuff wants to stop Bayonetta’s Jab 1, Jab 2, and Jab 3 with OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f), then force Bayonetta back outside Rapid Jab and Neutral Air to keep stage control.
In Jigglypuff vs Bayonetta, the stable plan is to avoid playing directly into Bayonetta’s Rapid Jab and Neutral Air and take the landing or ledge route before Bayonetta can reset.
The table shows that Bayonetta’s Jab 1, Jab 2, and Jab 3 can be answered by Jigglypuff’s OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f), so those overcommitments should be cashed out immediately.
For Jigglypuff, Bayonetta’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldJigglypuff OOS Candidate MovesBarely Missed Moves
Jab 19-19
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Jab 27-21
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Jab 37-29
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Rapid Jab6/10/14**
Rapid Jab Finisher4/11-45
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Forward Tilt (1)12-15
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (+1)
Forward Tilt (2)12-23
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Forward Tilt (3)14-21
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Up Tilt7/10/13-19/-10
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (+1)
  • OOS Uair (+2)
  • OOS Bair (+3)
Down Tilt7-15
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (+1)
Dash Attack15-17
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Forward Smash17-38/-39
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Up Smash18-35
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Down Smash17/22-32
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Neutral Air9-6/-7/-16
  • None
  • OOS Nair (+3)
Forward Air (1)7-7
  • None
  • OOS Nair (+2)
  • Grab (+3)
  • OOS Dair (+3)
Forward Air (2)7-8
  • None
  • OOS Nair (+1)
  • Grab (+2)
  • OOS Dair (+2)
  • OOS Fair (+3)
Forward Air (3)12-5
  • None
Back Air11-5/-6
  • None
Up Air9-5/-14
  • None
Down Air18-23
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Neutral B (1)17…-32
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Neutral B (2)42/47/57/62…-29
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Side B15/51-25/-26/-15
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (+1)
Up B6/11…+0
  • None
Down B8 (start of counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Jigglypuff should not play directly into Bayonetta’s Rapid Jab and Neutral Air; wait for Bayonetta’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f).
  • After Jigglypuff blocks Bayonetta’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f) immediately.
  • Jigglypuff should not mash after Bayonetta’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Jigglypuff should finish stocks by breaking Bayonetta’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Bayonetta start the exchange on Rapid Jab and Neutral Air terms and giving Jigglypuff’s stage control away for free.
  • Having Jigglypuff block Bayonetta’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (9f), Grab (10f), OOS Dair (10f), and OOS Fair (11f).
  • Sending Jigglypuff too deep after Bayonetta’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Jigglypuff and simplifying Bayonetta’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages