ChatGPT Matchup Summary (Win Condition and Game Plan)
Joker is strongest at speedy movement, whiff punishing, and landing pressure, while Corrin is strongest at disjoint-heavy spacing and tipper control.
Range tools can distort the opponent’s approach timing here, so the stable route is to force an entry, punish it, and convert into landing traps or ledge pressure.
The table shows reliable shield punishes on Rapid Jab Finisher, Up Smash, Down Smash, Forward Smash, and Jab 2, with OOS Uair, Grab, OOS Bair, and OOS Fair showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Neutral Air, Forward Air, and Up Air. It is usually better to read the landing or ledge route and punish the next action.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Joker OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -19/-18 |
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| Jab 2 | 4 | -22 |
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| Jab 3 | 6 | -20/-19 |
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| Rapid Jab | 12/16/20… | ** | ||
| Rapid Jab Finisher | 3 | -32 |
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| Forward Tilt | 8 | -16 |
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| Up Tilt | 7 | -19 |
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| Down Tilt | 5 | -17 |
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| Dash Attack | 12/14/16/18/20/23 | -22 |
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| Forward Smash | 12/17 | -26/-26/-22 |
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| Up Smash | 13 | -31/-29/-28 |
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| Down Smash | 13 | -27/-28/-25 |
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| Neutral Air | 6 | -7/-7 |
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| Forward Air | 9 | -4 |
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| Back Air | 13 | -8/-9 |
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| Up Air | 7 | -5 |
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| Down Air | 12… | -21 |
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| Neutral B | 17—47 | ** | ||
| Side B (1) | 4 | -6 |
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| Side B (2) | 10 | — | ||
| Up B | 18… | — | ||
| Down B | 7 (Start of Counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Use range to slow the approach, then convert the delayed response into a whiff punish and landing trap.
- After blocking Rapid Jab Finisher, Up Smash, Down Smash, Forward Smash, and Jab 2, answer immediately with OOS Uair, Grab, OOS Bair, and OOS Fair so the opponent cannot keep the turn.
- Do not force immediate retaliation on Neutral Air, Forward Air, and Up Air; take the landing route, escape route, or ledge direction first.
- Prioritize kills through landing traps and ledge pressure while keeping your positional advantage intact.
Actions to Avoid
- Giving up your ranged leverage and turning the matchup into a raw scramble before your setup has value.
- Swinging after every blocked Neutral Air, Forward Air, and Up Air and feeding the whiff punish or reset the opponent wants.
- Chasing too deep for the kill and exposing Joker’s own recovery or defensive weakness.
- Accepting a heavy swing at the ledge and letting the opponent cash in on their highest-reward situation.