Kazuya vs Link

Link Matchup (Kazuya)

Kazuya vs Link

Kazuya vs Link is most stable when you stop playing directly into Link's Neutral Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Kazuya wants to stop Link’s Jab 1, Jab 2, and Jab 3 with Up B (5f), Grab (10f), and Up Smash (12f), then force Link back outside Neutral Air and Back Air to keep stage control.
In Kazuya vs Link, the stable plan is to avoid playing directly into Link’s Neutral Air and Back Air and take the landing or ledge route before Link can reset.
The table shows that Link’s Jab 1, Jab 2, and Jab 3 can be answered by Kazuya’s Up B (5f), Grab (10f), and Up Smash (12f), so those overcommitments should be cashed out immediately.
For Kazuya, Link’s Neutral Air and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKazuya OOS Candidate MovesBarely Missed Moves
Jab 17-12
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Jab 25-16
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Jab 36-23
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Forward Tilt15-12
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Up Tilt8-16
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Down Tilt10-11
  • Up B (5f)
  • Grab (10f)
  • Up Smash (+1)
Dash Attack20-19
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Forward Smash (1)17-27/-23/**
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Forward Smash (2)10-41
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Up Smash10/25/41-28
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Down Smash12/24(-31/-32/??)/(-23/-23/??)
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Neutral Air7-1/-3
  • None
Forward Air16/24-7/-7
  • Up B (5f)
  • Grab (+3)
Back Air6/15-3/-3
  • None
  • Up B (+2)
Up Air11-8/-9
  • Up B (5f)
  • Grab (+2)
Down Air14Bounce: ** | Fast Fall: -13/-13
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Neutral B16-52-21 to -15
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Side B27-7/-9
  • Up B (5f)
  • Grab (+3)
Up B (1)7-56
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Up B (2)8/16/22/31/47
Down B (1)
Down B (2)12-19
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Kazuya should not play directly into Link’s Neutral Air and Back Air; wait for Link’s Jab 1, Jab 2, and Jab 3 and answer with Up B (5f), Grab (10f), and Up Smash (12f).
  • After Kazuya blocks Link’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (5f), Grab (10f), and Up Smash (12f) immediately.
  • Kazuya should not mash after Link’s Neutral Air and Back Air; take the landing route, escape route, or ledge route first.
  • Kazuya should finish stocks by breaking Link’s landing and recovery routes so Neutral Air and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Link start the exchange on Neutral Air and Back Air terms and giving Kazuya’s stage control away for free.
  • Having Kazuya block Link’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (5f), Grab (10f), and Up Smash (12f).
  • Sending Kazuya too deep after Link’s Neutral Air and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as Kazuya and simplifying Link’s Neutral Air and Back Air-driven advantage sequence.

Reference Links

Related Pages