Kazuya vs Steve

Steve Matchup (Kazuya)

Kazuya vs Steve

Kazuya vs Steve is most stable when you stop playing directly into Steve's Up Tilt and Down Tilt, punish Jab and Dash Attack, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Kazuya wants to stop Steve’s Jab, Dash Attack, and Forward Smash with Up B (5f), Grab (10f), and Up Smash (12f), then force Steve back outside Up Tilt and Down Tilt to keep stage control.
In Kazuya vs Steve, the stable plan is to avoid playing directly into Steve’s Up Tilt and Down Tilt and take the landing or ledge route before Steve can reset.
The table shows that Steve’s Jab, Dash Attack, and Forward Smash can be answered by Kazuya’s Up B (5f), Grab (10f), and Up Smash (12f), so those overcommitments should be cashed out immediately.
For Kazuya, Steve’s Up Tilt and Down Tilt are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKazuya OOS Candidate MovesBarely Missed Moves
Jab4 (Gold: 3)-10 / (Gold: -9)
  • Up B (5f)
  • Grab (+1)
  • Up Smash (+3)
Up Tilt6 (Gold: 4)Punch -4 | Wood -3 | Stone -3 |Iron -2 | Gold -1 | Diamond -1
  • None
Down Tilt12…+5
  • None
Dash Attack8 (Gold: 8)Punch -15 | Wood -13 | Stone -12 | Iron -12 | Gold -10 | Diamond -10
  • Up B (5f)
  • Grab (10f)
  • Up Smash (+2)
Forward Smash13 (Gold: 10)Punch -22 | Wood -20 | Stone -19 | Iron -18 | Gold -15 | Diamond -17
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Up Smash8…-11
  • Up B (5f)
  • Grab (10f)
  • Up Smash (+1)
Down Smash8…-34/-16
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Neutral Air4 (Gold: 3)-10 (Gold: -9)
  • Up B (5f)
  • Grab (+1)
  • Up Smash (+3)
Forward Air8Punch -8/-8 | Wood -8/-7 | Stone -7/-7 | Iron -7/-7 | Gold -8/-7 | Diamond -7/-6
  • Up B (5f)
Back Air12Punch -8/-8 | Wood -7/-7 | Stone -7/-7 | Iron -7/-6 | Gold -7/-7 | Diamond -6/-6
  • Up B (5f)
Up Air4 (Gold: 4)Punch -4 | Wood -3 | Stone -3 | Iron -2 | Gold -1 | Diamond -1
  • None
Down Air20-14
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Neutral B**
Side B18**
Up B28 (Ground) / 23 (Air)**
Down B****
Grab13
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • Kazuya should not play directly into Steve’s Up Tilt and Down Tilt; wait for Steve’s Jab, Dash Attack, and Forward Smash and answer with Up B (5f), Grab (10f), and Up Smash (12f).
  • After Kazuya blocks Steve’s Jab, Dash Attack, and Forward Smash, pick the reachable option from Up B (5f), Grab (10f), and Up Smash (12f) immediately.
  • Kazuya should not mash after Steve’s Up Tilt and Down Tilt; take the landing route, escape route, or ledge route first.
  • Kazuya should finish stocks by breaking Steve’s landing and recovery routes so Up Tilt and Down Tilt does not get more neutral reps.

Actions to Avoid

  • Letting Steve start the exchange on Up Tilt and Down Tilt terms and giving Kazuya’s stage control away for free.
  • Having Kazuya block Steve’s Jab, Dash Attack, and Forward Smash but never answer with Up B (5f), Grab (10f), and Up Smash (12f).
  • Sending Kazuya too deep after Steve’s Up Tilt and Down Tilt and letting the reset punish the chase back.
  • Panicking at the ledge as Kazuya and simplifying Steve’s Up Tilt and Down Tilt-driven advantage sequence.

Reference Links

Related Pages