Kazuya vs Zero Suit Samus

Zero Suit Samus Matchup (Kazuya)

Kazuya vs Zero Suit Samus

Kazuya vs Zero Suit Samus is most stable when you stop playing directly into Zero Suit Samus's Neutral Air and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Kazuya wants to stop Zero Suit Samus’s Jab 1, Jab 2, and Jab 3 with Up B (5f), Grab (10f), and Up Smash (12f), then force Zero Suit Samus back outside Neutral Air and Up Air to keep stage control.
In Kazuya vs Zero Suit Samus, the stable plan is to avoid playing directly into Zero Suit Samus’s Neutral Air and Up Air and take the landing or ledge route before Zero Suit Samus can reset.
The table shows that Zero Suit Samus’s Jab 1, Jab 2, and Jab 3 can be answered by Kazuya’s Up B (5f), Grab (10f), and Up Smash (12f), so those overcommitments should be cashed out immediately.
For Kazuya, Zero Suit Samus’s Neutral Air and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKazuya OOS Candidate MovesBarely Missed Moves
Jab 11-19
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Jab 22-20
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Jab 33-27
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Forward Tilt6-15/-14
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Up Tilt3/9-36/-29
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Down Tilt8-13
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Dash Attack7-36
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Forward Smash13/26-30
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Up Smash10/14/17/20/23/26/28-17
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Down Smash20-15/-16
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Neutral Air10-4
  • None
  • Up B (+1)
Forward Air6/13-7/-7
  • Up B (5f)
  • Grab (+3)
Back Air8-6/-5
  • Up B (5f)
Up Air6-2
  • None
  • Up B (+3)
Down Air14-17
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Z Air9-2
  • None
  • Up B (+3)
Neutral B21—43-20 to -18
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Side B22/24/26/28/31-15
  • Up B (5f)
  • Grab (10f)
  • Up Smash (12f)
Up B6…
Down B**
Grab15
Dash Grab17
Pivot Grab18

Win Condition Checklist

  • Kazuya should not play directly into Zero Suit Samus’s Neutral Air and Up Air; wait for Zero Suit Samus’s Jab 1, Jab 2, and Jab 3 and answer with Up B (5f), Grab (10f), and Up Smash (12f).
  • After Kazuya blocks Zero Suit Samus’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (5f), Grab (10f), and Up Smash (12f) immediately.
  • Kazuya should not mash after Zero Suit Samus’s Neutral Air and Up Air; take the landing route, escape route, or ledge route first.
  • Kazuya should finish stocks by breaking Zero Suit Samus’s landing and recovery routes so Neutral Air and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Zero Suit Samus start the exchange on Neutral Air and Up Air terms and giving Kazuya’s stage control away for free.
  • Having Kazuya block Zero Suit Samus’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (5f), Grab (10f), and Up Smash (12f).
  • Sending Kazuya too deep after Zero Suit Samus’s Neutral Air and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Kazuya and simplifying Zero Suit Samus’s Neutral Air and Up Air-driven advantage sequence.

Reference Links

Related Pages