Ken vs Joker

Joker Matchup (Ken)

Ken vs Joker

Ken vs Joker is most stable when you stop playing directly into Joker's Neutral B (1) and Neutral B (2), punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Ken wants to stop Joker’s Jab 1, Jab 2, and Jab 3 with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), then force Joker back outside Neutral B (1) and Neutral B (2) to keep stage control.
In Ken vs Joker, the stable plan is to avoid playing directly into Joker’s Neutral B (1) and Neutral B (2) and take the landing or ledge route before Joker can reset.
The table shows that Joker’s Jab 1, Jab 2, and Jab 3 can be answered by Ken’s Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Ken, Joker’s Neutral B (1) and Neutral B (2) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKen OOS Candidate MovesBarely Missed Moves
Jab 14-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 23-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 33-26
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Tilt8/13/-15(/-11)
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Tilt8/11/14/17/20-27
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Tilt8-22(-19)
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Dash Attack6/15**/-23
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Smash16-21
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Smash10-32(-30)
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Smash12/16-24/-20(—/-18)
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral Air12-5
  • Up B (5f)
  • OOS Uair (+3)
Forward Air7/12-10/-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (+1)
  • OOS Bair (+2)
  • OOS Dair (+2)
  • OOS Fair (+2)
Back Air7-5
  • Up B (5f)
  • OOS Uair (+3)
Up Air5…-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Air13-7
  • Up B (5f)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Up Smash (+2)
  • Grab (+3)
Neutral B (1)12/37/65**
Neutral B (2)12/18/24**
Side B (1)16-27
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Side B (2)16 (1/6/11/16)**
Up B (1)20**
Up B (2)**
Down B (1)3 (Start of Block)
Down B (2)4 (Start of Counter)
Grab6
Dash Grab8
Pivot Grab9

Win Condition Checklist

  • Ken should not play directly into Joker’s Neutral B (1) and Neutral B (2); wait for Joker’s Jab 1, Jab 2, and Jab 3 and answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
  • After Ken blocks Joker’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f) immediately.
  • Ken should not mash after Joker’s Neutral B (1) and Neutral B (2); take the landing route, escape route, or ledge route first.
  • Ken should finish stocks by breaking Joker’s landing and recovery routes so Neutral B (1) and Neutral B (2) does not get more neutral reps.

Actions to Avoid

  • Letting Joker start the exchange on Neutral B (1) and Neutral B (2) terms and giving Ken’s stage control away for free.
  • Having Ken block Joker’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
  • Sending Ken too deep after Joker’s Neutral B (1) and Neutral B (2) and letting the reset punish the chase back.
  • Panicking at the ledge as Ken and simplifying Joker’s Neutral B (1) and Neutral B (2)-driven advantage sequence.

Reference Links

Related Pages