Ken vs King Dedede

King Dedede Matchup (Ken)

Ken vs King Dedede

Ken vs King Dedede is most stable when you stop playing directly into King Dedede's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Ken wants to stop King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), then force King Dedede back outside Rapid Jab and Neutral Air to keep stage control.
In Ken vs King Dedede, the stable plan is to avoid playing directly into King Dedede’s Rapid Jab and Neutral Air and take the landing or ledge route before King Dedede can reset.
The table shows that King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Ken’s Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Ken, King Dedede’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKen OOS Candidate MovesBarely Missed Moves
Jab 110-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 211-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Rapid Jab5/8/11…
Rapid Jab Finisher4-41
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Tilt12/16/20/23-21
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Tilt7-21/-23
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Tilt6-21
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Dash Attack26-26
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Smash40?/-/-18/-25
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Smash17-39
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Smash14-31/-23
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral Air7-4/-6
  • None
  • Up B (+1)
Forward Air13-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Back Air17-7
  • Up B (5f)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Up Smash (+2)
  • Grab (+3)
Up Air10/12/14/16/18/20/22/24-10
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (+1)
  • OOS Dair (+1)
  • OOS Fair (+1)
Down Air22-13/-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral B14
Side B29-21/-11/-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up B69-46
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down B (1)10(+17)-39 to -24
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down B (2)10-26
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Ken should not play directly into King Dedede’s Rapid Jab and Neutral Air; wait for King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
  • After Ken blocks King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f) immediately.
  • Ken should not mash after King Dedede’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Ken should finish stocks by breaking King Dedede’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting King Dedede start the exchange on Rapid Jab and Neutral Air terms and giving Ken’s stage control away for free.
  • Having Ken block King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
  • Sending Ken too deep after King Dedede’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Ken and simplifying King Dedede’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages