Ken vs Mii Gunner

Mii Gunner Matchup (Ken)

Ken vs Mii Gunner

Ken vs Mii Gunner is most stable when you stop playing directly into Mii Gunner's Forward Air and Up B (1), punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Ken wants to stop Mii Gunner’s Jab 1, Jab 2, and Jab 3 with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), then force Mii Gunner back outside Forward Air and Up B (1) to keep stage control.
In Ken vs Mii Gunner, the stable plan is to avoid playing directly into Mii Gunner’s Forward Air and Up B (1) and take the landing or ledge route before Mii Gunner can reset.
The table shows that Mii Gunner’s Jab 1, Jab 2, and Jab 3 can be answered by Ken’s Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Ken, Mii Gunner’s Forward Air and Up B (1) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKen OOS Candidate MovesBarely Missed Moves
Jab 15-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 24-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 36/12-20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Tilt7-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Tilt5-22
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Tilt8-19
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Dash Attack10-20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Smash17…-31
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Smash11/15/19/23/27-22
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Smash9/23-35/-19
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral Air8-7
  • Up B (5f)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Up Smash (+2)
  • Grab (+3)
Forward Air12-1
  • None
Back Air9-6
  • Up B (5f)
  • OOS Uair (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Up Air17…-11/-10
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (+1)
  • OOS Dair (+1)
  • OOS Fair (+1)
Down Air20-12/-13/-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up B (1)10
Up B (2)6/10**
Up B (3)**
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Ken should not play directly into Mii Gunner’s Forward Air and Up B (1); wait for Mii Gunner’s Jab 1, Jab 2, and Jab 3 and answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
  • After Ken blocks Mii Gunner’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f) immediately.
  • Ken should not mash after Mii Gunner’s Forward Air and Up B (1); take the landing route, escape route, or ledge route first.
  • Ken should finish stocks by breaking Mii Gunner’s landing and recovery routes so Forward Air and Up B (1) does not get more neutral reps.

Actions to Avoid

  • Letting Mii Gunner start the exchange on Forward Air and Up B (1) terms and giving Ken’s stage control away for free.
  • Having Ken block Mii Gunner’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
  • Sending Ken too deep after Mii Gunner’s Forward Air and Up B (1) and letting the reset punish the chase back.
  • Panicking at the ledge as Ken and simplifying Mii Gunner’s Forward Air and Up B (1)-driven advantage sequence.

Reference Links

Related Pages