Ken vs Pit

Pit Matchup (Ken)

Ken vs Pit

Ken vs Pit is most stable when you stop playing directly into Pit's Rapid Jab and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Ken wants to stop Pit’s Jab 1, Jab 2, and Jab 3 with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), then force Pit back outside Rapid Jab and Back Air to keep stage control.
In Ken vs Pit, the stable plan is to avoid playing directly into Pit’s Rapid Jab and Back Air and take the landing or ledge route before Pit can reset.
The table shows that Pit’s Jab 1, Jab 2, and Jab 3 can be answered by Ken’s Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Ken, Pit’s Rapid Jab and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKen OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 25-21
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 33-23
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Rapid Jab6/8/10…
Rapid Jab Finisher4-40
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Tilt10-22/-19
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Tilt6/15-23/-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Tilt6-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Dash Attack7-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Smash10/21-26
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Smash6/7/10/18-27
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Smash5/18-27/-28/-14/-15
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral Air4/7/10/13/16/19/22/25-12/-11
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Air11/14/18-10/-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (+1)
  • OOS Bair (+2)
  • OOS Dair (+2)
  • OOS Fair (+2)
Back Air10-4/-3
  • None
  • Up B (+2)
Up Air10/13/16/19/22-12/-11
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Air10-8
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • Grab (+2)
  • OOS Bair (+3)
  • OOS Dair (+3)
  • OOS Fair (+3)
Neutral B16—76-23 to -20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Side B (1)18-37
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Side B (2)21-40
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up B
Down B7 (Start of Reflect)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Ken should not play directly into Pit’s Rapid Jab and Back Air; wait for Pit’s Jab 1, Jab 2, and Jab 3 and answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
  • After Ken blocks Pit’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f) immediately.
  • Ken should not mash after Pit’s Rapid Jab and Back Air; take the landing route, escape route, or ledge route first.
  • Ken should finish stocks by breaking Pit’s landing and recovery routes so Rapid Jab and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Pit start the exchange on Rapid Jab and Back Air terms and giving Ken’s stage control away for free.
  • Having Ken block Pit’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
  • Sending Ken too deep after Pit’s Rapid Jab and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as Ken and simplifying Pit’s Rapid Jab and Back Air-driven advantage sequence.

Reference Links

Related Pages