ChatGPT Matchup Summary (Win Condition and Game Plan)
Ken wants to stop Steve’s Jab, Dash Attack, and Forward Smash with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), then force Steve back outside Up Tilt and Down Tilt to keep stage control.
In Ken vs Steve, the stable plan is to avoid playing directly into Steve’s Up Tilt and Down Tilt and take the landing or ledge route before Steve can reset.
The table shows that Steve’s Jab, Dash Attack, and Forward Smash can be answered by Ken’s Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Ken, Steve’s Up Tilt and Down Tilt are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Ken OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab | 4 (Gold: 3) | -10 / (Gold: -9) |
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| Up Tilt | 6 (Gold: 4) | Punch -4 | Wood -3 | Stone -3 |Iron -2 | Gold -1 | Diamond -1 |
| |
| Down Tilt | 12… | +5 |
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| Dash Attack | 8 (Gold: 8) | Punch -15 | Wood -13 | Stone -12 | Iron -12 | Gold -10 | Diamond -10 |
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| Forward Smash | 13 (Gold: 10) | Punch -22 | Wood -20 | Stone -19 | Iron -18 | Gold -15 | Diamond -17 |
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| Up Smash | 8… | -11 |
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| Down Smash | 8… | -34/-16 |
| |
| Neutral Air | 4 (Gold: 3) | -10 (Gold: -9) |
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| Forward Air | 8 | Punch -8/-8 | Wood -8/-7 | Stone -7/-7 | Iron -7/-7 | Gold -8/-7 | Diamond -7/-6 |
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| Back Air | 12 | Punch -8/-8 | Wood -7/-7 | Stone -7/-7 | Iron -7/-6 | Gold -7/-7 | Diamond -6/-6 |
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| Up Air | 4 (Gold: 4) | Punch -4 | Wood -3 | Stone -3 | Iron -2 | Gold -1 | Diamond -1 |
| |
| Down Air | 20 | -14 |
| |
| Neutral B | ** | — | ||
| Side B | 18 | ** | ||
| Up B | 28 (Ground) / 23 (Air) | ** | ||
| Down B | ** | ** | ||
| Grab | 13 | — | ||
| Dash Grab | 16 | — | ||
| Pivot Grab | 17 | — |
Win Condition Checklist
- Ken should not play directly into Steve’s Up Tilt and Down Tilt; wait for Steve’s Jab, Dash Attack, and Forward Smash and answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
- After Ken blocks Steve’s Jab, Dash Attack, and Forward Smash, pick the reachable option from Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f) immediately.
- Ken should not mash after Steve’s Up Tilt and Down Tilt; take the landing route, escape route, or ledge route first.
- Ken should finish stocks by breaking Steve’s landing and recovery routes so Up Tilt and Down Tilt does not get more neutral reps.
Actions to Avoid
- Letting Steve start the exchange on Up Tilt and Down Tilt terms and giving Ken’s stage control away for free.
- Having Ken block Steve’s Jab, Dash Attack, and Forward Smash but never answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
- Sending Ken too deep after Steve’s Up Tilt and Down Tilt and letting the reset punish the chase back.
- Panicking at the ledge as Ken and simplifying Steve’s Up Tilt and Down Tilt-driven advantage sequence.