ChatGPT Matchup Summary (Win Condition and Game Plan)
Ken is strongest at explosive close-range punish sequences and huge reward on hit, while Wolf is strongest at projectile pacing and midrange control.
The more this stays only about projectile trades, the more both sides get to set their preferred pace. The side that steps forward first after forcing hesitation usually takes control.
The table shows reliable shield punishes on Up Smash, Jab 3, Neutral B, Up B, and Forward Tilt, with Up B, OOS Uair, OOS Nair, and Up Smash showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Neutral Air. It is usually better to read the landing or ledge route and punish the next action.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Ken OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -14 |
| |
| Jab 2 | 4 | -14 |
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| Jab 3 | 4 | -25 |
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| Forward Tilt | 8/9 | -19 |
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| Up Tilt | 7 | -18 |
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| Down Tilt | 5 | -16 |
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| Dash Attack | 11 | -16 |
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| Forward Smash | 20 | -10 |
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| Up Smash | 13/20 | -29/-19 |
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| Down Smash | 14/21 | -19/-18/-14/-12 |
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| Neutral Air | 7 | -4/-5 |
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| Forward Air | 7 | -6 |
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| Back Air | 13 | -11/-10 |
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| Up Air | 7 | -5 |
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| Down Air | 16 | -14/-14 |
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| Neutral B | 15/16 | -24 |
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| Side B | 18 | ** | ||
| Up B | 18… | -24 |
| |
| Down B | 6 | -19 |
| |
| Grab | 6 | — | ||
| Dash Grab | 8 | — | ||
| Pivot Grab | 9 | — |
Win Condition Checklist
- Do not settle for projectile trades alone; step forward and touch the body as soon as you make the opponent pause.
- After blocking Up Smash, Jab 3, Neutral B, Up B, and Forward Tilt, answer immediately with Up B, OOS Uair, OOS Nair, and Up Smash so the opponent cannot keep the turn.
- Do not force immediate retaliation on Neutral Air; take the landing route, escape route, or ledge direction first.
- Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.
Actions to Avoid
- Drifting back forever around projectile trades, then giving up the time needed to pressure the body.
- Swinging after every blocked Neutral Air and feeding the whiff punish or reset the opponent wants.
- Overchasing for the kill and giving up the positional lead you already earned.
- Panic-jumping or panic-rolling from the ledge and making the opponent’s ledge trap too simple.