King Dedede vs Banjo & Kazooie

Banjo & Kazooie Matchup (King Dedede)

King Dedede vs Banjo & Kazooie

King Dedede vs Banjo & Kazooie is most stable when you stop playing directly into Banjo & Kazooie's Rapid Jab and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

King Dedede wants to stop Banjo & Kazooie’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f), then force Banjo & Kazooie back outside Rapid Jab and Forward Air to keep stage control.
In King Dedede vs Banjo & Kazooie, the stable plan is to avoid playing directly into Banjo & Kazooie’s Rapid Jab and Forward Air and take the landing or ledge route before Banjo & Kazooie can reset.
The table shows that Banjo & Kazooie’s Jab 1, Jab 2, and Jab 3 can be answered by King Dedede’s Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f), so those overcommitments should be cashed out immediately.
For King Dedede, Banjo & Kazooie’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing Dedede OOS Candidate MovesBarely Missed Moves
Jab 14-20
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
Jab 24-17
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+3)
Jab 35-21
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
Rapid Jab5/7/9…
Rapid Jab Finisher7-31
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Forward Tilt7-12/-14
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Up Tilt11-10
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+3)
Down Tilt12-19/-19
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+1)
Dash Attack9-16
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (+1)
Forward Smash19-22
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (+3)
Up Smash9…-35
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Down Smash13-23
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (+2)
Neutral Air10/13/16/19/22/25/28/31-14/-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (+3)
Forward Air15-6/-6
  • None
Back Air8/12/16-16/-15
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (+1)
  • Up Smash (+2)
Up Air7/9-10/-9
  • None
  • Grab (+1)
  • OOS Nair (+1)
Down Air15-23
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (+2)
Neutral B13-27
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Side B18-54
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Up B15-20
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
Down B10-23
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (+2)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • King Dedede should not play directly into Banjo & Kazooie’s Rapid Jab and Forward Air; wait for Banjo & Kazooie’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f).
  • After King Dedede blocks Banjo & Kazooie’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f) immediately.
  • King Dedede should not mash after Banjo & Kazooie’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
  • King Dedede should finish stocks by breaking Banjo & Kazooie’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Banjo & Kazooie start the exchange on Rapid Jab and Forward Air terms and giving King Dedede’s stage control away for free.
  • Having King Dedede block Banjo & Kazooie’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f).
  • Sending King Dedede too deep after Banjo & Kazooie’s Rapid Jab and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as King Dedede and simplifying Banjo & Kazooie’s Rapid Jab and Forward Air-driven advantage sequence.

Reference Links

Related Pages