King Dedede vs Kirby

Kirby Matchup (King Dedede)

King Dedede vs Kirby

King Dedede vs Kirby is most stable when you stop playing directly into Kirby's Jab 1 and Jab 2, punish Rapid Jab Finisher and Forward Tilt, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

King Dedede wants to stop Kirby’s Rapid Jab Finisher, Forward Tilt, and Dash Attack with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f), then force Kirby back outside Jab 1 and Jab 2 to keep stage control.
In King Dedede vs Kirby, the stable plan is to avoid playing directly into Kirby’s Jab 1 and Jab 2 and take the landing or ledge route before Kirby can reset.
The table shows that Kirby’s Rapid Jab Finisher, Forward Tilt, and Dash Attack can be answered by King Dedede’s Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f), so those overcommitments should be cashed out immediately.
For King Dedede, Kirby’s Jab 1 and Jab 2 are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing Dedede OOS Candidate MovesBarely Missed Moves
Jab 12-9
  • None
  • Grab (+1)
  • OOS Nair (+1)
Jab 23-9
  • None
  • Grab (+1)
  • OOS Nair (+1)
Rapid Jab5/7/9/11…
Rapid Jab Finisher3-32
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Forward Tilt5-10/-11
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+3)
Up Tilt4-10/-9
  • None
  • Grab (+1)
  • OOS Nair (+1)
Down Tilt4-9
  • None
  • Grab (+1)
  • OOS Nair (+1)
Dash Attack9-31
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Forward Smash13-23
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (+2)
Up Smash12-22/-24
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (+3)
Down Smash7-33
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Neutral Air8-2/-2/-3/-3
  • None
Forward Air10/17/25-5/-5/-5
  • None
Back Air6-5/-6
  • None
Up Air8-3
  • None
Down Air18/21/24/27/30/34-12
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Neutral B10
Side B11(+15)-26 to -18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+2)
Up B23/(41/50…)//—/—/-21/**
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
Down B (1)11-35
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Down B (2)29-17
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+3)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • King Dedede should not play directly into Kirby’s Jab 1 and Jab 2; wait for Kirby’s Rapid Jab Finisher, Forward Tilt, and Dash Attack and answer with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f).
  • After King Dedede blocks Kirby’s Rapid Jab Finisher, Forward Tilt, and Dash Attack, pick the reachable option from Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f) immediately.
  • King Dedede should not mash after Kirby’s Jab 1 and Jab 2; take the landing route, escape route, or ledge route first.
  • King Dedede should finish stocks by breaking Kirby’s landing and recovery routes so Jab 1 and Jab 2 does not get more neutral reps.

Actions to Avoid

  • Letting Kirby start the exchange on Jab 1 and Jab 2 terms and giving King Dedede’s stage control away for free.
  • Having King Dedede block Kirby’s Rapid Jab Finisher, Forward Tilt, and Dash Attack but never answer with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f).
  • Sending King Dedede too deep after Kirby’s Jab 1 and Jab 2 and letting the reset punish the chase back.
  • Panicking at the ledge as King Dedede and simplifying Kirby’s Jab 1 and Jab 2-driven advantage sequence.

Reference Links

Related Pages