King Dedede vs Pikachu

Pikachu Matchup (King Dedede)

King Dedede vs Pikachu

King Dedede vs Pikachu is most stable when you slow the opponent's approach from range, then convert their forced entries into punishes.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

King Dedede is strongest at explosive close-range punish sequences and huge reward on hit, while Pikachu is strongest at explosive close-range punish sequences and huge reward on hit.
Range tools can distort the opponent’s approach timing here, so the stable route is to force an entry, punish it, and convert into landing traps or ledge pressure.
The table shows reliable shield punishes on Down Smash, Up B, Forward Smash, Down B, and Up Smash, with Grab, OOS Nair, OOS Uair, and OOS Fair showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Neutral Air, Forward Air, and Side B. It is usually better to read the landing or ledge route and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing Dedede OOS Candidate MovesBarely Missed Moves
Jab2-12/-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Forward Tilt6-14/-15/-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (+3)
Up Tilt7-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (+3)
Down Tilt7-4
  • None
Dash Attack6-11
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+2)
Forward Smash15-29
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Up Smash10-24
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (+1)
Down Smash8/11/14/17/20/23-39
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Neutral Air3/9/15/21-7
  • None
  • Grab (+3)
  • OOS Nair (+3)
Forward Air11…-10/-9
  • None
  • Grab (+1)
  • OOS Nair (+1)
Back Air4/8/12/16/20/24-12
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Up Air4-11/-11
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+2)
Down Air14-16
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (+1)
Neutral B19-20
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
Side B18/18-11 to -2
  • None
Up B15/29-33
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Down B13/**-26
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Grab7
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Use range to slow the approach, then convert the delayed response into a whiff punish and landing trap.
  • After blocking Down Smash, Up B, Forward Smash, Down B, and Up Smash, answer immediately with Grab, OOS Nair, OOS Uair, and OOS Fair so the opponent cannot keep the turn.
  • Do not force immediate retaliation on Neutral Air, Forward Air, and Side B; take the landing route, escape route, or ledge direction first.
  • Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.

Actions to Avoid

  • Giving up your ranged leverage and turning the matchup into a raw scramble before your setup has value.
  • Swinging after every blocked Neutral Air, Forward Air, and Side B and feeding the whiff punish or reset the opponent wants.
  • Overchasing for the kill and giving up the positional lead you already earned.
  • Accepting a heavy swing at the ledge and letting the opponent cash in on their highest-reward situation.

Reference Links

Related Pages