King Dedede vs Squirtle

Squirtle Matchup (King Dedede)

King Dedede vs Squirtle

King Dedede vs Squirtle is most stable when you stop playing directly into Squirtle's Forward Tilt and Up Tilt, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

King Dedede wants to stop Squirtle’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f), then force Squirtle back outside Forward Tilt and Up Tilt to keep stage control.
In King Dedede vs Squirtle, the stable plan is to avoid playing directly into Squirtle’s Forward Tilt and Up Tilt and take the landing or ledge route before Squirtle can reset.
The table shows that Squirtle’s Jab 1, Jab 2, and Jab 3 can be answered by King Dedede’s Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f), so those overcommitments should be cashed out immediately.
For King Dedede, Squirtle’s Forward Tilt and Up Tilt are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing Dedede OOS Candidate MovesBarely Missed Moves
Jab 12-11
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+2)
Jab 24-17
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+3)
Jab 35-21
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
Forward Tilt5-6
  • None
Up Tilt5-8
  • None
  • Grab (+2)
  • OOS Nair (+2)
Down Tilt8-12
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Dash Attack8-16
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (+1)
Forward Smash20-19
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+1)
Up Smash19/21-35
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Down Smash18-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (+3)
Neutral Air4-4/-5
  • None
Forward Air5-3/-3
  • None
Back Air5…-15
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (+1)
  • Up Smash (+2)
Up Air5-3
  • None
Down Air6…-14/-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (+3)
Neutral B26
Side B23-18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+2)
Up B9…
Down B
Grab6
Dash Grab8
Pivot Grab9

Win Condition Checklist

  • King Dedede should not play directly into Squirtle’s Forward Tilt and Up Tilt; wait for Squirtle’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f).
  • After King Dedede blocks Squirtle’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f) immediately.
  • King Dedede should not mash after Squirtle’s Forward Tilt and Up Tilt; take the landing route, escape route, or ledge route first.
  • King Dedede should finish stocks by breaking Squirtle’s landing and recovery routes so Forward Tilt and Up Tilt does not get more neutral reps.

Actions to Avoid

  • Letting Squirtle start the exchange on Forward Tilt and Up Tilt terms and giving King Dedede’s stage control away for free.
  • Having King Dedede block Squirtle’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f).
  • Sending King Dedede too deep after Squirtle’s Forward Tilt and Up Tilt and letting the reset punish the chase back.
  • Panicking at the ledge as King Dedede and simplifying Squirtle’s Forward Tilt and Up Tilt-driven advantage sequence.

Reference Links

Related Pages