ChatGPT Matchup Summary (Win Condition and Game Plan)
King Dedede wants to stop Sora’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f), then force Sora back outside Neutral Air (1) and Neutral Air (2) to keep stage control.
In King Dedede vs Sora, the stable plan is to avoid playing directly into Sora’s Neutral Air (1) and Neutral Air (2) and take the landing or ledge route before Sora can reset.
The table shows that Sora’s Jab 1, Jab 2, and Jab 3 can be answered by King Dedede’s Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f), so those overcommitments should be cashed out immediately.
For King Dedede, Sora’s Neutral Air (1) and Neutral Air (2) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | King Dedede OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -22 |
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| Jab 2 | 7 | -22 |
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| Jab 3 | 10 | -23 |
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| Forward Tilt (1) | 13 | -12 |
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| Forward Tilt (2) | 10 | -23 |
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| Up Tilt | 8/12/16/20/24/28/33 | -13 |
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| Down Tilt | 9 | -16 |
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| Dash Attack | 7 | -21 |
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| Forward Smash | 16 | -16 |
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| Up Smash | 11/16 | -26 |
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| Down Smash | 20 | -24 |
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| Neutral Air (1) | 8 | -6 |
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| Neutral Air (2) | 6 | -8 |
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| Neutral Air (3) | 8 | -8 |
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| Forward Air (1) | 10 | -9 |
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| Forward Air (2) | 6 | -10 |
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| Forward Air (3) | 8 | -11 |
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| Back Air | 13 | -6 |
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| Up Air | 10 | -5 |
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| Down Air | 15 | -21 |
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| Neutral B (1) | 16 | -14 |
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| Neutral B (2) | 30/44/58 | ** | ||
| Neutral B (3) | 15… | -17 |
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| Side B | 17/45/73 | -25/-39/-43 |
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| Up B | 9… | ** | ||
| Down B (1) | 7 | ** | ||
| Down B (2) | 25 | ** | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- King Dedede should not play directly into Sora’s Neutral Air (1) and Neutral Air (2); wait for Sora’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f).
- After King Dedede blocks Sora’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f) immediately.
- King Dedede should not mash after Sora’s Neutral Air (1) and Neutral Air (2); take the landing route, escape route, or ledge route first.
- King Dedede should finish stocks by breaking Sora’s landing and recovery routes so Neutral Air (1) and Neutral Air (2) does not get more neutral reps.
Actions to Avoid
- Letting Sora start the exchange on Neutral Air (1) and Neutral Air (2) terms and giving King Dedede’s stage control away for free.
- Having King Dedede block Sora’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f).
- Sending King Dedede too deep after Sora’s Neutral Air (1) and Neutral Air (2) and letting the reset punish the chase back.
- Panicking at the ledge as King Dedede and simplifying Sora’s Neutral Air (1) and Neutral Air (2)-driven advantage sequence.