King K. Rool vs Corrin

Corrin Matchup (King K. Rool)

King K. Rool vs Corrin

King K. Rool vs Corrin is most stable when you force early sword swings with Crown and Blunderbuss, then convert the block or whiff into ledge pressure.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

King K. Rool is strongest when slowing the pace with Crown, Blunderbuss, and armor-based pushback, while Corrin is strongest when controlling mid range with long sword hitboxes and Side B.
The stable route in this matchup is to stop walking directly into sword range, force Corrin to swing first, then turn that block or whiff into a ledge sequence.
The table shows reliable shield punishes on the jab sequence, Rapid Jab Finisher, Forward Tilt, Down Tilt, Dash Attack, the smash attacks, Back Air, Down Air, and Side B (1), with Grab, OOS Nair, OOS Uair, and OOS Fair showing up often as the clean punish routes.
Do not overforce retaliation on Forward Air, Up Air, Neutral B, or Side B (2). It is usually better to cover the landing or ledge route first and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing K. Rool OOS Candidate MovesBarely Missed Moves
Jab 15-19/-18
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+3)
Jab 24-22
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Jab 36-20/-19
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+2)
Rapid Jab12/16/20…**
Rapid Jab Finisher3-32
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Forward Tilt8-16
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+1)
Up Tilt7-19
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+2)
Down Tilt5-17
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
Dash Attack12/14/16/18/20/23-22
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Forward Smash12/17-26/-26/-22
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Up Smash13-31/-29/-28
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Down Smash13-27/-28/-25
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Neutral Air6-7/-7
  • Up Smash (6f)
  • Grab (+3)
  • OOS Nair (+3)
  • OOS Uair (+3)
Forward Air9-4
  • None
  • Up Smash (+2)
Back Air13-8/-9
  • Up Smash (6f)
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Up B (+3)
Up Air7-5
  • None
  • Up Smash (+1)
Down Air12…-21
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Neutral B17—47**
Side B (1)4-6
  • Up Smash (6f)
Side B (2)10
Up B18…
Down B7 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Use Crown and Blunderbuss to make Corrin swing first, and use armor without giving up too much space so the exchange still leads toward the ledge.
  • After blocking the jab sequence, Rapid Jab Finisher, Forward Tilt, Down Tilt, Dash Attack, the smash attacks, Back Air, Down Air, or Side B (1), answer immediately with Grab, OOS Nair, OOS Uair, or OOS Fair.
  • Do not force a challenge into Forward Air, Up Air, Neutral B, or Side B (2). Take the landing, jump-out, or ledge route first, then cash out on the next commitment.
  • Finish stocks with ledge pressure into Forward Air, Back Air, Up Smash, or Forward Smash instead of relying on one big center-stage read.

Actions to Avoid

  • Walking straight into Corrin’s sword tip and accepting the mid-range exchange on Corrin’s terms.
  • Swinging after every Forward Air, Up Air, Neutral B, or Side B (2) and feeding the disjoint and landing trap Corrin wants.
  • Winning one block situation and then resetting to center instead of extending that advantage into ledge pressure.
  • Panicking on recovery or ledge and forcing a big swing that lets Corrin convert into an early kill route.

Reference Links

Related Pages