King K. Rool vs Joker

Joker Matchup (King K. Rool)

King K. Rool vs Joker

King K. Rool vs Joker is most stable when you stop playing directly into Joker's Neutral Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

King K. Rool wants to stop Joker’s Jab 1, Jab 2, and Jab 3 with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), then force Joker back outside Neutral Air and Back Air to keep stage control.
In King K. Rool vs Joker, the stable plan is to avoid playing directly into Joker’s Neutral Air and Back Air and take the landing or ledge route before Joker can reset.
The table shows that Joker’s Jab 1, Jab 2, and Jab 3 can be answered by King K. Rool’s Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For King K. Rool, Joker’s Neutral Air and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing K. Rool OOS Candidate MovesBarely Missed Moves
Jab 14-16
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+1)
Jab 23-17
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
Jab 33-26
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Forward Tilt8/13/-15(/-11)
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+3)
Up Tilt8/11/14/17/20-27
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Down Tilt8-22(-19)
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+2)
Dash Attack6/15**/-23
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Forward Smash16-21
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Up Smash10-32(-30)
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Down Smash12/16-24/-20(—/-18)
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+3)
Neutral Air12-5
  • None
  • Up Smash (+1)
Forward Air7/12-10/-9
  • Up Smash (6f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Up B (+2)
Back Air7-5
  • None
  • Up Smash (+1)
Up Air5…-12
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+2)
Down Air13-7
  • Up Smash (6f)
  • Grab (+3)
  • OOS Nair (+3)
  • OOS Uair (+3)
Neutral B (1)12/37/65**
Neutral B (2)12/18/24**
Side B (1)16-27
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Side B (2)16 (1/6/11/16)**
Up B (1)20**
Up B (2)**
Down B (1)3 (Start of Block)
Down B (2)4 (Start of Counter)
Grab6
Dash Grab8
Pivot Grab9

Win Condition Checklist

  • King K. Rool should not play directly into Joker’s Neutral Air and Back Air; wait for Joker’s Jab 1, Jab 2, and Jab 3 and answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • After King K. Rool blocks Joker’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f) immediately.
  • King K. Rool should not mash after Joker’s Neutral Air and Back Air; take the landing route, escape route, or ledge route first.
  • King K. Rool should finish stocks by breaking Joker’s landing and recovery routes so Neutral Air and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Joker start the exchange on Neutral Air and Back Air terms and giving King K. Rool’s stage control away for free.
  • Having King K. Rool block Joker’s Jab 1, Jab 2, and Jab 3 but never answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • Sending King K. Rool too deep after Joker’s Neutral Air and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as King K. Rool and simplifying Joker’s Neutral Air and Back Air-driven advantage sequence.

Reference Links

Related Pages