King K. Rool vs Peach

Peach Matchup (King K. Rool)

King K. Rool vs Peach

King K. Rool vs Peach is most stable when you stop playing directly into Peach's Neutral Air and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

King K. Rool wants to stop Peach’s Jab 1, Jab 2, and Forward Tilt with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), then force Peach back outside Neutral Air and Up Air to keep stage control.
In King K. Rool vs Peach, the stable plan is to avoid playing directly into Peach’s Neutral Air and Up Air and take the landing or ledge route before Peach can reset.
The table shows that Peach’s Jab 1, Jab 2, and Forward Tilt can be answered by King K. Rool’s Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For King K. Rool, Peach’s Neutral Air and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing K. Rool OOS Candidate MovesBarely Missed Moves
Jab 12-22
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Jab 22-23
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Forward Tilt7-22/-21
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Up Tilt9-20/-18
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+3)
Down Tilt8-8
  • Up Smash (6f)
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Up B (+3)
Dash Attack6/17-14
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+3)
Forward Smash15-20/-21/-18
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+3)
Up Smash14-20/-19
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+2)
Down Smash6/10/14/18/22/26/30-21
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Neutral Air5-2/-4
  • None
Forward Air16-8/-8
  • Up Smash (6f)
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Up B (+3)
Back Air6-6/-8
  • Up Smash (6f)
Up Air10/15-4/-4
  • None
  • Up Smash (+2)
Down Air12/18/24/30-6/-5
  • None
  • Up Smash (+1)
Neutral B9 (Start of Counter)
Side B (1)13-13
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+1)
Side B (2)13-13
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+1)
Up B7/11/16/21/26/31
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • King K. Rool should not play directly into Peach’s Neutral Air and Up Air; wait for Peach’s Jab 1, Jab 2, and Forward Tilt and answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • After King K. Rool blocks Peach’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f) immediately.
  • King K. Rool should not mash after Peach’s Neutral Air and Up Air; take the landing route, escape route, or ledge route first.
  • King K. Rool should finish stocks by breaking Peach’s landing and recovery routes so Neutral Air and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Peach start the exchange on Neutral Air and Up Air terms and giving King K. Rool’s stage control away for free.
  • Having King K. Rool block Peach’s Jab 1, Jab 2, and Forward Tilt but never answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • Sending King K. Rool too deep after Peach’s Neutral Air and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as King K. Rool and simplifying Peach’s Neutral Air and Up Air-driven advantage sequence.

Reference Links

Related Pages