King K. Rool vs Pit

Pit Matchup (King K. Rool)

King K. Rool vs Pit

King K. Rool vs Pit is most stable when you stop playing directly into Pit's Rapid Jab and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

King K. Rool wants to stop Pit’s Jab 1, Jab 2, and Jab 3 with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), then force Pit back outside Rapid Jab and Back Air to keep stage control.
In King K. Rool vs Pit, the stable plan is to avoid playing directly into Pit’s Rapid Jab and Back Air and take the landing or ledge route before Pit can reset.
The table shows that Pit’s Jab 1, Jab 2, and Jab 3 can be answered by King K. Rool’s Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For King K. Rool, Pit’s Rapid Jab and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing K. Rool OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+3)
Jab 25-21
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Jab 33-23
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Rapid Jab6/8/10…
Rapid Jab Finisher4-40
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Forward Tilt10-22/-19
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+2)
Up Tilt6/15-23/-13
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+1)
Down Tilt6-13
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+1)
Dash Attack7-17
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
Forward Smash10/21-26
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Up Smash6/7/10/18-27
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Down Smash5/18-27/-28/-14/-15
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+3)
Neutral Air4/7/10/13/16/19/22/25-12/-11
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+3)
Forward Air11/14/18-10/-9
  • Up Smash (6f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Up B (+2)
Back Air10-4/-3
  • None
  • Up Smash (+3)
Up Air10/13/16/19/22-12/-11
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+3)
Down Air10-8
  • Up Smash (6f)
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Up B (+3)
Neutral B16—76-23 to -20
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+1)
Side B (1)18-37
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Side B (2)21-40
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Up B
Down B7 (Start of Reflect)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • King K. Rool should not play directly into Pit’s Rapid Jab and Back Air; wait for Pit’s Jab 1, Jab 2, and Jab 3 and answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • After King K. Rool blocks Pit’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f) immediately.
  • King K. Rool should not mash after Pit’s Rapid Jab and Back Air; take the landing route, escape route, or ledge route first.
  • King K. Rool should finish stocks by breaking Pit’s landing and recovery routes so Rapid Jab and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Pit start the exchange on Rapid Jab and Back Air terms and giving King K. Rool’s stage control away for free.
  • Having King K. Rool block Pit’s Jab 1, Jab 2, and Jab 3 but never answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • Sending King K. Rool too deep after Pit’s Rapid Jab and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as King K. Rool and simplifying Pit’s Rapid Jab and Back Air-driven advantage sequence.

Reference Links

Related Pages