King K. Rool vs R.O.B.

R.O.B. Matchup (King K. Rool)

King K. Rool vs R.O.B.

King K. Rool vs R.O.B. is most stable when you stop playing directly into R.O.B.'s Down Tilt and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

King K. Rool wants to stop R.O.B.’s Jab 1, Jab 2, and Forward Tilt with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), then force R.O.B. back outside Down Tilt and Neutral Air to keep stage control.
In King K. Rool vs R.O.B., the stable plan is to avoid playing directly into R.O.B.’s Down Tilt and Neutral Air and take the landing or ledge route before R.O.B. can reset.
The table shows that R.O.B.’s Jab 1, Jab 2, and Forward Tilt can be answered by King K. Rool’s Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For King K. Rool, R.O.B.’s Down Tilt and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing K. Rool OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+1)
Jab 23-13
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+1)
Forward Tilt7-18
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+3)
Up Tilt4/6-14
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+3)
Down Tilt3-5
  • None
  • Up Smash (+1)
Dash Attack7-17
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
Forward Smash16-28/-30/-33
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Up Smash10/14-35/-24
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Down Smash7/11/16-25
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Neutral Air14-4/-3
  • None
  • Up Smash (+3)
Forward Air6-6
  • Up Smash (6f)
Back Air19-8/-9
  • Up Smash (6f)
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Up B (+3)
Up Air7/9/13/17/23-11/-10
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (+1)
Down Air20-44/-45/-46
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Neutral B25-17/-16/-17, -17/-6/-10
  • Up Smash (6f)
Side B (1)13…-37
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Side B (2)13/18/23/28/33/38/ 43/48/53/58/66-37
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Up B
Down B3(+6), 9-26 to -21, -21
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • King K. Rool should not play directly into R.O.B.’s Down Tilt and Neutral Air; wait for R.O.B.’s Jab 1, Jab 2, and Forward Tilt and answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • After King K. Rool blocks R.O.B.’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f) immediately.
  • King K. Rool should not mash after R.O.B.’s Down Tilt and Neutral Air; take the landing route, escape route, or ledge route first.
  • King K. Rool should finish stocks by breaking R.O.B.’s landing and recovery routes so Down Tilt and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting R.O.B. start the exchange on Down Tilt and Neutral Air terms and giving King K. Rool’s stage control away for free.
  • Having King K. Rool block R.O.B.’s Jab 1, Jab 2, and Forward Tilt but never answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • Sending King K. Rool too deep after R.O.B.’s Down Tilt and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as King K. Rool and simplifying R.O.B.’s Down Tilt and Neutral Air-driven advantage sequence.

Reference Links

Related Pages