King K. Rool vs Robin

Robin Matchup (King K. Rool)

King K. Rool vs Robin

King K. Rool vs Robin is most stable when you stop playing directly into Robin's Rapid Jab and Side B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

King K. Rool wants to stop Robin’s Jab 1, Jab 2, and Jab 3 with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), then force Robin back outside Rapid Jab and Side B to keep stage control.
In King K. Rool vs Robin, the stable plan is to avoid playing directly into Robin’s Rapid Jab and Side B and take the landing or ledge route before Robin can reset.
The table shows that Robin’s Jab 1, Jab 2, and Jab 3 can be answered by King K. Rool’s Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For King K. Rool, Robin’s Rapid Jab and Side B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing K. Rool OOS Candidate MovesBarely Missed Moves
Jab 14-24
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Jab 25-26
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Jab 36-23
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Rapid Jab4/6/8…
Rapid Jab Finisher5-39
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Forward Tilt9-15
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+2)
Up Tilt6-20
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+1)
Down Tilt7-8
  • Up Smash (6f)
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Up B (+3)
Dash Attack8-23
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Forward Smash16-30/-34
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Up Smash12-33/-30/-33
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Down Smash16-28/-34
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Neutral Air7/20-6/-8
  • Up Smash (6f)
Forward Air12-6/-8
  • Up Smash (6f)
Back Air9-6/-8/-7
  • Up Smash (6f)
Up Air10-6/-8/-7
  • Up Smash (6f)
Down Air13-12/-13
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+2)
Neutral B8/8/8-12/-13
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+2)
Side B17+13
  • None
Up B8/28
Down B15**
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • King K. Rool should not play directly into Robin’s Rapid Jab and Side B; wait for Robin’s Jab 1, Jab 2, and Jab 3 and answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • After King K. Rool blocks Robin’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f) immediately.
  • King K. Rool should not mash after Robin’s Rapid Jab and Side B; take the landing route, escape route, or ledge route first.
  • King K. Rool should finish stocks by breaking Robin’s landing and recovery routes so Rapid Jab and Side B does not get more neutral reps.

Actions to Avoid

  • Letting Robin start the exchange on Rapid Jab and Side B terms and giving King K. Rool’s stage control away for free.
  • Having King K. Rool block Robin’s Jab 1, Jab 2, and Jab 3 but never answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • Sending King K. Rool too deep after Robin’s Rapid Jab and Side B and letting the reset punish the chase back.
  • Panicking at the ledge as King K. Rool and simplifying Robin’s Rapid Jab and Side B-driven advantage sequence.

Reference Links

Related Pages