King K. Rool vs Samus

Samus Matchup (King K. Rool)

King K. Rool vs Samus

King K. Rool vs Samus is most stable when you stop playing directly into Samus's Neutral Air and Z Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

King K. Rool wants to stop Samus’s Jab 1, Jab 2, and Forward Tilt with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), then force Samus back outside Neutral Air and Z Air to keep stage control.
In King K. Rool vs Samus, the stable plan is to avoid playing directly into Samus’s Neutral Air and Z Air and take the landing or ledge route before Samus can reset.
The table shows that Samus’s Jab 1, Jab 2, and Forward Tilt can be answered by King K. Rool’s Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For King K. Rool, Samus’s Neutral Air and Z Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing K. Rool OOS Candidate MovesBarely Missed Moves
Jab 13-10
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (+1)
Jab 26-15
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+2)
Forward Tilt8-17/-16/-15
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+2)
Up Tilt15-12
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+2)
Down Tilt6-26
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Dash Attack8-23
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Forward Smash10-29/-28
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Up Smash11/15/19/23/27-24
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Down Smash9/17-27/-18
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (+3)
Neutral Air8/14-5/-5/-6
  • None
  • Up Smash (+1)
Forward Air6/12/18/24/30-12/-12/-11
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (+3)
Back Air9-9/-9/-10
  • Up Smash (6f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Up B (+2)
Up Air5…-16/-16/-15
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (+2)
Down Air17-8/-7
  • Up Smash (6f)
  • Grab (+3)
  • OOS Nair (+3)
  • OOS Uair (+3)
Z Air8/16-4/-3
  • None
  • Up Smash (+3)
Neutral B3(+13)-17 to +4
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
Side B (1)18-26
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Side B (2)21-24
  • Up Smash (6f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up B (11f)
  • OOS Fair (14f)
  • OOS Dair (17f)
  • OOS Bair (21f)
Up B (1)4…
Up B (2)5…
Down B33
Grab15
Dash Grab17
Pivot Grab18

Win Condition Checklist

  • King K. Rool should not play directly into Samus’s Neutral Air and Z Air; wait for Samus’s Jab 1, Jab 2, and Forward Tilt and answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • After King K. Rool blocks Samus’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f) immediately.
  • King K. Rool should not mash after Samus’s Neutral Air and Z Air; take the landing route, escape route, or ledge route first.
  • King K. Rool should finish stocks by breaking Samus’s landing and recovery routes so Neutral Air and Z Air does not get more neutral reps.

Actions to Avoid

  • Letting Samus start the exchange on Neutral Air and Z Air terms and giving King K. Rool’s stage control away for free.
  • Having King K. Rool block Samus’s Jab 1, Jab 2, and Forward Tilt but never answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • Sending King K. Rool too deep after Samus’s Neutral Air and Z Air and letting the reset punish the chase back.
  • Panicking at the ledge as King K. Rool and simplifying Samus’s Neutral Air and Z Air-driven advantage sequence.

Reference Links

Related Pages