ChatGPT Matchup Summary (Win Condition and Game Plan)
King K. Rool wants to stop Steve’s Jab, Dash Attack, and Forward Smash with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), then force Steve back outside Up Tilt and Down Tilt to keep stage control.
In King K. Rool vs Steve, the stable plan is to avoid playing directly into Steve’s Up Tilt and Down Tilt and take the landing or ledge route before Steve can reset.
The table shows that Steve’s Jab, Dash Attack, and Forward Smash can be answered by King K. Rool’s Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For King K. Rool, Steve’s Up Tilt and Down Tilt are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | King K. Rool OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab | 4 (Gold: 3) | -10 / (Gold: -9) |
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| Up Tilt | 6 (Gold: 4) | Punch -4 | Wood -3 | Stone -3 |Iron -2 | Gold -1 | Diamond -1 |
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| Down Tilt | 12… | +5 |
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| Dash Attack | 8 (Gold: 8) | Punch -15 | Wood -13 | Stone -12 | Iron -12 | Gold -10 | Diamond -10 |
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| Forward Smash | 13 (Gold: 10) | Punch -22 | Wood -20 | Stone -19 | Iron -18 | Gold -15 | Diamond -17 |
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| Up Smash | 8… | -11 |
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| Down Smash | 8… | -34/-16 |
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| Neutral Air | 4 (Gold: 3) | -10 (Gold: -9) |
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| Forward Air | 8 | Punch -8/-8 | Wood -8/-7 | Stone -7/-7 | Iron -7/-7 | Gold -8/-7 | Diamond -7/-6 |
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| Back Air | 12 | Punch -8/-8 | Wood -7/-7 | Stone -7/-7 | Iron -7/-6 | Gold -7/-7 | Diamond -6/-6 |
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| Up Air | 4 (Gold: 4) | Punch -4 | Wood -3 | Stone -3 | Iron -2 | Gold -1 | Diamond -1 |
| |
| Down Air | 20 | -14 |
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| Neutral B | ** | — | ||
| Side B | 18 | ** | ||
| Up B | 28 (Ground) / 23 (Air) | ** | ||
| Down B | ** | ** | ||
| Grab | 13 | — | ||
| Dash Grab | 16 | — | ||
| Pivot Grab | 17 | — |
Win Condition Checklist
- King K. Rool should not play directly into Steve’s Up Tilt and Down Tilt; wait for Steve’s Jab, Dash Attack, and Forward Smash and answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
- After King K. Rool blocks Steve’s Jab, Dash Attack, and Forward Smash, pick the reachable option from Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f) immediately.
- King K. Rool should not mash after Steve’s Up Tilt and Down Tilt; take the landing route, escape route, or ledge route first.
- King K. Rool should finish stocks by breaking Steve’s landing and recovery routes so Up Tilt and Down Tilt does not get more neutral reps.
Actions to Avoid
- Letting Steve start the exchange on Up Tilt and Down Tilt terms and giving King K. Rool’s stage control away for free.
- Having King K. Rool block Steve’s Jab, Dash Attack, and Forward Smash but never answer with Up Smash (6f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
- Sending King K. Rool too deep after Steve’s Up Tilt and Down Tilt and letting the reset punish the chase back.
- Panicking at the ledge as King K. Rool and simplifying Steve’s Up Tilt and Down Tilt-driven advantage sequence.