Kirby vs Corrin

Corrin Matchup (Kirby)

Kirby vs Corrin

Kirby vs Corrin is most stable when you stop playing directly into Corrin's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Kirby wants to stop Corrin’s Jab 1, Jab 2, and Jab 3 with OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f), then force Corrin back outside Rapid Jab and Neutral Air to keep stage control.
In Kirby vs Corrin, the stable plan is to avoid playing directly into Corrin’s Rapid Jab and Neutral Air and take the landing or ledge route before Corrin can reset.
The table shows that Corrin’s Jab 1, Jab 2, and Jab 3 can be answered by Kirby’s OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f), so those overcommitments should be cashed out immediately.
For Kirby, Corrin’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKirby OOS Candidate MovesBarely Missed Moves
Jab 15-19/-18
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+3)
Jab 24-22
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (+1)
Jab 36-20/-19
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Rapid Jab12/16/20…**
Rapid Jab Finisher3-32
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Forward Tilt8-16
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Up Tilt7-19
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Down Tilt5-17
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Dash Attack12/14/16/18/20/23-22
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (+1)
Forward Smash12/17-26/-26/-22
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (+1)
Up Smash13-31/-29/-28
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Down Smash13-27/-28/-25
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Neutral Air6-7/-7
  • None
  • OOS Bair (+2)
  • Grab (+3)
Forward Air9-4
  • None
Back Air13-8/-9
  • None
  • OOS Bair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • OOS Uair (+3)
Up Air7-5
  • None
Down Air12…-21
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (+2)
Neutral B17—47**
Side B (1)4-6
  • None
  • OOS Bair (+3)
Side B (2)10
Up B18…
Down B7 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Kirby should not play directly into Corrin’s Rapid Jab and Neutral Air; wait for Corrin’s Jab 1, Jab 2, and Jab 3 and answer with OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f).
  • After Kirby blocks Corrin’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f) immediately.
  • Kirby should not mash after Corrin’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Kirby should finish stocks by breaking Corrin’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Corrin start the exchange on Rapid Jab and Neutral Air terms and giving Kirby’s stage control away for free.
  • Having Kirby block Corrin’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f).
  • Sending Kirby too deep after Corrin’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Kirby and simplifying Corrin’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages