Kirby vs Link

Link Matchup (Kirby)

Kirby vs Link

Kirby vs Link is most stable when you stop playing directly into Link's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Kirby wants to stop Link’s Jab 1, Jab 2, and Jab 3 with OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f), then force Link back outside Neutral Air and Forward Air to keep stage control.
In Kirby vs Link, the stable plan is to avoid playing directly into Link’s Neutral Air and Forward Air and take the landing or ledge route before Link can reset.
The table shows that Link’s Jab 1, Jab 2, and Jab 3 can be answered by Kirby’s OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f), so those overcommitments should be cashed out immediately.
For Kirby, Link’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKirby OOS Candidate MovesBarely Missed Moves
Jab 17-12
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (+1)
Jab 25-16
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Jab 36-23
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Forward Tilt15-12
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (+1)
Up Tilt8-16
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Down Tilt10-11
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (+1)
  • OOS Fair (+2)
Dash Attack20-19
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Forward Smash (1)17-27/-23/**
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Forward Smash (2)10-41
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Up Smash10/25/41-28
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Down Smash12/24(-31/-32/??)/(-23/-23/??)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Neutral Air7-1/-3
  • None
Forward Air16/24-7/-7
  • None
  • OOS Bair (+2)
  • Grab (+3)
Back Air6/15-3/-3
  • None
Up Air11-8/-9
  • None
  • OOS Bair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • OOS Uair (+3)
Down Air14Bounce: ** | Fast Fall: -13/-13
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Neutral B16-52-21 to -15
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Side B27-7/-9
  • None
  • OOS Bair (+2)
  • Grab (+3)
Up B (1)7-56
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Up B (2)8/16/22/31/47
Down B (1)
Down B (2)12-19
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Kirby should not play directly into Link’s Neutral Air and Forward Air; wait for Link’s Jab 1, Jab 2, and Jab 3 and answer with OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f).
  • After Kirby blocks Link’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f) immediately.
  • Kirby should not mash after Link’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
  • Kirby should finish stocks by breaking Link’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Link start the exchange on Neutral Air and Forward Air terms and giving Kirby’s stage control away for free.
  • Having Kirby block Link’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f).
  • Sending Kirby too deep after Link’s Neutral Air and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Kirby and simplifying Link’s Neutral Air and Forward Air-driven advantage sequence.

Reference Links

Related Pages