Kirby vs Olimar

Olimar Matchup (Kirby)

Kirby vs Olimar

Kirby vs Olimar is most stable when you stop playing directly into Olimar's Jab 2 and Forward Smash, punish Jab 1 and Forward Tilt, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Kirby wants to stop Olimar’s Jab 1, Forward Tilt, and Up Tilt with OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f), then force Olimar back outside Jab 2 and Forward Smash to keep stage control.
In Kirby vs Olimar, the stable plan is to avoid playing directly into Olimar’s Jab 2 and Forward Smash and take the landing or ledge route before Olimar can reset.
The table shows that Olimar’s Jab 1, Forward Tilt, and Up Tilt can be answered by Kirby’s OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f), so those overcommitments should be cashed out immediately.
For Kirby, Olimar’s Jab 2 and Forward Smash are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKirby OOS Candidate MovesBarely Missed Moves
Jab 14-11/-10
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Up Smash (+2)
  • OOS Fair (+3)
Jab 24-9/-8
  • None
  • OOS Bair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • OOS Uair (+3)
Forward Tilt15-10
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Up Smash (+2)
  • OOS Fair (+3)
Up Tilt6/8/10/12/14/16-17
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Down Tilt6-17
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Dash Attack8/11-21
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (+2)
Forward Smash11
Up Smash12
Down Smash10
Neutral Air7/11/15/19/23-11/-11
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (+1)
  • OOS Fair (+2)
Forward Air7
Back Air10
Up Air8
Down Air9
Neutral B
Side B9Purple: -6
  • None
  • OOS Bair (+3)
Up B
Down B2 (Start of Super Armor)

Win Condition Checklist

  • Kirby should not play directly into Olimar’s Jab 2 and Forward Smash; wait for Olimar’s Jab 1, Forward Tilt, and Up Tilt and answer with OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f).
  • After Kirby blocks Olimar’s Jab 1, Forward Tilt, and Up Tilt, pick the reachable option from OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f) immediately.
  • Kirby should not mash after Olimar’s Jab 2 and Forward Smash; take the landing route, escape route, or ledge route first.
  • Kirby should finish stocks by breaking Olimar’s landing and recovery routes so Jab 2 and Forward Smash does not get more neutral reps.

Actions to Avoid

  • Letting Olimar start the exchange on Jab 2 and Forward Smash terms and giving Kirby’s stage control away for free.
  • Having Kirby block Olimar’s Jab 1, Forward Tilt, and Up Tilt but never answer with OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f).
  • Sending Kirby too deep after Olimar’s Jab 2 and Forward Smash and letting the reset punish the chase back.
  • Panicking at the ledge as Kirby and simplifying Olimar’s Jab 2 and Forward Smash-driven advantage sequence.

Reference Links

Related Pages