Kirby vs Samus

Samus Matchup (Kirby)

Kirby vs Samus

Kirby vs Samus is most stable when you stop playing directly into Samus's Neutral Air and Down Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Kirby wants to stop Samus’s Jab 1, Jab 2, and Forward Tilt with OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f), then force Samus back outside Neutral Air and Down Air to keep stage control.
In Kirby vs Samus, the stable plan is to avoid playing directly into Samus’s Neutral Air and Down Air and take the landing or ledge route before Samus can reset.
The table shows that Samus’s Jab 1, Jab 2, and Forward Tilt can be answered by Kirby’s OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f), so those overcommitments should be cashed out immediately.
For Kirby, Samus’s Neutral Air and Down Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKirby OOS Candidate MovesBarely Missed Moves
Jab 13-10
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Up Smash (+2)
  • OOS Fair (+3)
Jab 26-15
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Forward Tilt8-17/-16/-15
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Up Tilt15-12
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (+1)
Down Tilt6-26
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Dash Attack8-23
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Forward Smash10-29/-28
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Up Smash11/15/19/23/27-24
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Down Smash9/17-27/-18
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+3)
Neutral Air8/14-5/-5/-6
  • None
Forward Air6/12/18/24/30-12/-12/-11
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (+1)
  • OOS Fair (+2)
Back Air9-9/-9/-10
  • OOS Bair (9f)
  • Grab (+1)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Up Smash (+3)
Up Air5…-16/-16/-15
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Down Air17-8/-7
  • None
  • OOS Bair (+2)
  • Grab (+3)
Z Air8/16-4/-3
  • None
Neutral B3(+13)-17 to +4
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Side B (1)18-26
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Side B (2)21-24
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Up B (1)4…
Up B (2)5…
Down B33
Grab15
Dash Grab17
Pivot Grab18

Win Condition Checklist

  • Kirby should not play directly into Samus’s Neutral Air and Down Air; wait for Samus’s Jab 1, Jab 2, and Forward Tilt and answer with OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f).
  • After Kirby blocks Samus’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f) immediately.
  • Kirby should not mash after Samus’s Neutral Air and Down Air; take the landing route, escape route, or ledge route first.
  • Kirby should finish stocks by breaking Samus’s landing and recovery routes so Neutral Air and Down Air does not get more neutral reps.

Actions to Avoid

  • Letting Samus start the exchange on Neutral Air and Down Air terms and giving Kirby’s stage control away for free.
  • Having Kirby block Samus’s Jab 1, Jab 2, and Forward Tilt but never answer with OOS Bair (9f), Grab (10f), OOS Nair (11f), and OOS Uair (11f).
  • Sending Kirby too deep after Samus’s Neutral Air and Down Air and letting the reset punish the chase back.
  • Panicking at the ledge as Kirby and simplifying Samus’s Neutral Air and Down Air-driven advantage sequence.

Reference Links

Related Pages