Link vs Zelda

Zelda Matchup (Link)

Link vs Zelda

Link vs Zelda is most stable when you stop playing directly into Zelda's Rapid Jab and Up Air, punish Rapid Jab Finisher and Jab, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Link wants to stop Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt with Up B (7f), OOS Bair (9f), Grab (10f), and OOS Nair (10f), then force Zelda back outside Rapid Jab and Up Air to keep stage control.
In Link vs Zelda, the stable plan is to avoid playing directly into Zelda’s Rapid Jab and Up Air and take the landing or ledge route before Zelda can reset.
The table shows that Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt can be answered by Link’s Up B (7f), OOS Bair (9f), Grab (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Link, Zelda’s Rapid Jab and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLink OOS Candidate MovesBarely Missed Moves
Rapid Jab4/6/8/10…
Rapid Jab Finisher6-32
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • Up Smash (10f)
  • OOS Uair (14f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Jab4/7-13
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • Up Smash (10f)
  • OOS Uair (+1)
Forward Tilt12-13/-10
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • Up Smash (10f)
Up Tilt7-15
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • Up Smash (10f)
  • OOS Uair (14f)
  • OOS Dair (+2)
Down Tilt5-10
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • Up Smash (10f)
Dash Attack6-18
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • Up Smash (10f)
  • OOS Uair (14f)
  • OOS Dair (17f)
  • OOS Fair (+1)
Forward Smash16/18/20/22/24-16
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • Up Smash (10f)
  • OOS Uair (14f)
  • OOS Dair (+1)
  • OOS Fair (+3)
Up Smash9/13/17/21/25/29/34-25
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • Up Smash (10f)
  • OOS Uair (14f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Down Smash5/13-24/-17
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • Up Smash (10f)
  • OOS Uair (14f)
  • OOS Dair (17f)
  • OOS Fair (+2)
Neutral Air6/10/14/18/22-10/-9
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (+1)
  • OOS Nair (+1)
  • Up Smash (+1)
Forward Air6-8/-12
  • Up B (7f)
  • OOS Bair (+1)
  • Grab (+2)
  • OOS Nair (+2)
  • Up Smash (+2)
Back Air6-8/-12
  • Up B (7f)
  • OOS Bair (+1)
  • Grab (+2)
  • OOS Nair (+2)
  • Up Smash (+2)
Up Air14-6/-8
  • None
  • Up B (+1)
  • OOS Bair (+3)
Down Air14-6/-9
  • None
  • Up B (+1)
  • OOS Bair (+3)
Neutral B11…-25
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • Up Smash (10f)
  • OOS Uair (14f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Side B44—70-18 to -10
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • Up Smash (10f)
Up B6/35-29 (ground) // -19 (air)
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • Up Smash (10f)
  • OOS Uair (14f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Down B26/32/38/46/59-127-19 to -15
  • Up B (7f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • Up Smash (10f)
  • OOS Uair (14f)
  • OOS Dair (+2)
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Link should not play directly into Zelda’s Rapid Jab and Up Air; wait for Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt and answer with Up B (7f), OOS Bair (9f), Grab (10f), and OOS Nair (10f).
  • After Link blocks Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt, pick the reachable option from Up B (7f), OOS Bair (9f), Grab (10f), and OOS Nair (10f) immediately.
  • Link should not mash after Zelda’s Rapid Jab and Up Air; take the landing route, escape route, or ledge route first.
  • Link should finish stocks by breaking Zelda’s landing and recovery routes so Rapid Jab and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Zelda start the exchange on Rapid Jab and Up Air terms and giving Link’s stage control away for free.
  • Having Link block Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt but never answer with Up B (7f), OOS Bair (9f), Grab (10f), and OOS Nair (10f).
  • Sending Link too deep after Zelda’s Rapid Jab and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Link and simplifying Zelda’s Rapid Jab and Up Air-driven advantage sequence.

Reference Links

Related Pages