Little Mac vs Corrin

Corrin Matchup (Little Mac)

Little Mac vs Corrin

Little Mac vs Corrin is most stable when you stop playing directly into Corrin's Rapid Jab and Neutral B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Little Mac wants to stop Corrin’s Jab 1, Jab 2, and Jab 3 with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f), then force Corrin back outside Rapid Jab and Neutral B to keep stage control.
In Little Mac vs Corrin, the stable plan is to avoid playing directly into Corrin’s Rapid Jab and Neutral B and take the landing or ledge route before Corrin can reset.
The table shows that Corrin’s Jab 1, Jab 2, and Jab 3 can be answered by Little Mac’s Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Little Mac, Corrin’s Rapid Jab and Neutral B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLittle Mac OOS Candidate MovesBarely Missed Moves
Jab 15-19/-18
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Jab 24-22
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Jab 36-20/-19
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Rapid Jab12/16/20…**
Rapid Jab Finisher3-32
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Forward Tilt8-16
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Up Tilt7-19
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Down Tilt5-17
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Dash Attack12/14/16/18/20/23-22
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Forward Smash12/17-26/-26/-22
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Up Smash13-31/-29/-28
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Down Smash13-27/-28/-25
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Neutral Air6-7/-7
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (+1)
  • Grab (+3)
  • OOS Dair (+3)
  • Up Smash (+3)
Forward Air9-4
  • Up B (3f)
  • OOS Nair (+1)
Back Air13-8/-9
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (+2)
  • OOS Dair (+2)
  • Up Smash (+2)
Up Air7-5
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (+3)
Down Air12…-21
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Neutral B17—47**
Side B (1)4-6
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (+2)
Side B (2)10
Up B18…
Down B7 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Little Mac should not play directly into Corrin’s Rapid Jab and Neutral B; wait for Corrin’s Jab 1, Jab 2, and Jab 3 and answer with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f).
  • After Little Mac blocks Corrin’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f) immediately.
  • Little Mac should not mash after Corrin’s Rapid Jab and Neutral B; take the landing route, escape route, or ledge route first.
  • Little Mac should finish stocks by breaking Corrin’s landing and recovery routes so Rapid Jab and Neutral B does not get more neutral reps.

Actions to Avoid

  • Letting Corrin start the exchange on Rapid Jab and Neutral B terms and giving Little Mac’s stage control away for free.
  • Having Little Mac block Corrin’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f).
  • Sending Little Mac too deep after Corrin’s Rapid Jab and Neutral B and letting the reset punish the chase back.
  • Panicking at the ledge as Little Mac and simplifying Corrin’s Rapid Jab and Neutral B-driven advantage sequence.

Reference Links

Related Pages