Little Mac vs Marth

Marth Matchup (Little Mac)

Little Mac vs Marth

Little Mac vs Marth is most stable when you stop playing directly into Marth's Up B and Down B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Little Mac wants to stop Marth’s Jab 1, Jab 2, and Forward Tilt with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f), then force Marth back outside Up B and Down B to keep stage control.
In Little Mac vs Marth, the stable plan is to avoid playing directly into Marth’s Up B and Down B and take the landing or ledge route before Marth can reset.
The table shows that Marth’s Jab 1, Jab 2, and Forward Tilt can be answered by Little Mac’s Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Little Mac, Marth’s Up B and Down B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLittle Mac OOS Candidate MovesBarely Missed Moves
Jab 15-16/-14
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Jab 24-19/-18
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Forward Tilt8-16/-14
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Up Tilt6-21/-18
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Down Tilt7-9/-6
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (+2)
Dash Attack13-22/-20
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Forward Smash10-32/-29
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Up Smash13-41/-36
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Down Smash6/21-43/-41/-26/-23
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Neutral Air6/15-5/-4/-4/-3
  • Up B (3f)
  • OOS Nair (+2)
Forward Air6-6/-5
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (+3)
Back Air7-6/-5
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (+3)
Up Air5-4/-3
  • Up B (3f)
  • OOS Nair (+2)
Down Air9/11-9/-9/-9
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (+1)
  • OOS Dair (+1)
  • Up Smash (+1)
Neutral B19—79-23 to Shieldbreak
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Side B9-26/-16
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Up B5
Down B6 (Start of Counter)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Little Mac should not play directly into Marth’s Up B and Down B; wait for Marth’s Jab 1, Jab 2, and Forward Tilt and answer with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f).
  • After Little Mac blocks Marth’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f) immediately.
  • Little Mac should not mash after Marth’s Up B and Down B; take the landing route, escape route, or ledge route first.
  • Little Mac should finish stocks by breaking Marth’s landing and recovery routes so Up B and Down B does not get more neutral reps.

Actions to Avoid

  • Letting Marth start the exchange on Up B and Down B terms and giving Little Mac’s stage control away for free.
  • Having Little Mac block Marth’s Jab 1, Jab 2, and Forward Tilt but never answer with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f).
  • Sending Little Mac too deep after Marth’s Up B and Down B and letting the reset punish the chase back.
  • Panicking at the ledge as Little Mac and simplifying Marth’s Up B and Down B-driven advantage sequence.

Reference Links

Related Pages