Little Mac vs Mewtwo

Mewtwo Matchup (Little Mac)

Little Mac vs Mewtwo

Little Mac vs Mewtwo is most stable when you stop playing directly into Mewtwo's Rapid Jab and Neutral B, punish Rapid Jab Finisher and Jab, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Little Mac wants to stop Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f), then force Mewtwo back outside Rapid Jab and Neutral B to keep stage control.
In Little Mac vs Mewtwo, the stable plan is to avoid playing directly into Mewtwo’s Rapid Jab and Neutral B and take the landing or ledge route before Mewtwo can reset.
The table shows that Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt can be answered by Little Mac’s Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Little Mac, Mewtwo’s Rapid Jab and Neutral B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLittle Mac OOS Candidate MovesBarely Missed Moves
Rapid Jab5/8/11…
Rapid Jab Finisher6-30
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Jab5-12
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (+1)
  • OOS Bair (+2)
Forward Tilt10-15/-15/-16
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Up Tilt8-14/-15/-15
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Down Tilt6-11/-12/-12
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (+2)
  • OOS Bair (+3)
Dash Attack10-14
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Forward Smash19-20/-18
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Up Smash9/14/18/22-39
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Down Smash21-8
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (+2)
  • OOS Dair (+2)
  • Up Smash (+2)
Neutral Air7/11/15/19/23/27-8/-7
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (+1)
  • Grab (+3)
  • OOS Dair (+3)
  • Up Smash (+3)
Forward Air7-3
  • Up B (3f)
  • OOS Nair (+2)
Back Air13-5/-6/-6
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (+3)
Up Air10-3/-4/-4
  • Up B (3f)
  • OOS Nair (+2)
Down Air15-6
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (+2)
Neutral B9(+12)-16 to -2
  • None
  • Up B (+1)
  • OOS Nair (+3)
Side B10 (21/23/25/27/29/31/33/39)
Up B**
Down B16-30
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Little Mac should not play directly into Mewtwo’s Rapid Jab and Neutral B; wait for Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt and answer with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f).
  • After Little Mac blocks Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt, pick the reachable option from Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f) immediately.
  • Little Mac should not mash after Mewtwo’s Rapid Jab and Neutral B; take the landing route, escape route, or ledge route first.
  • Little Mac should finish stocks by breaking Mewtwo’s landing and recovery routes so Rapid Jab and Neutral B does not get more neutral reps.

Actions to Avoid

  • Letting Mewtwo start the exchange on Rapid Jab and Neutral B terms and giving Little Mac’s stage control away for free.
  • Having Little Mac block Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt but never answer with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f).
  • Sending Little Mac too deep after Mewtwo’s Rapid Jab and Neutral B and letting the reset punish the chase back.
  • Panicking at the ledge as Little Mac and simplifying Mewtwo’s Rapid Jab and Neutral B-driven advantage sequence.

Reference Links

Related Pages