Little Mac vs Charizard

Charizard Matchup (Little Mac)

Little Mac vs Charizard

Little Mac vs Charizard is most stable when you stop playing directly into Charizard's Up B and Down B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Little Mac wants to stop Charizard’s Jab 1, Jab 2, and Jab 3 with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f), then force Charizard back outside Up B and Down B to keep stage control.
In Little Mac vs Charizard, the stable plan is to avoid playing directly into Charizard’s Up B and Down B and take the landing or ledge route before Charizard can reset.
The table shows that Charizard’s Jab 1, Jab 2, and Jab 3 can be answered by Little Mac’s Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Little Mac, Charizard’s Up B and Down B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLittle Mac OOS Candidate MovesBarely Missed Moves
Jab 14-14
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Jab 25-16
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Jab 37-20
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Forward Tilt12-18/-15
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Up Tilt9-16
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Down Tilt9-11
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (+2)
  • OOS Bair (+3)
Dash Attack10-12
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (+1)
  • OOS Bair (+2)
Forward Smash22-36/-37
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Up Smash6/14-24
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Down Smash14-35
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Neutral Air8-6/-5
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (+3)
Forward Air8-14/-14
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Back Air14-16/-15/-14
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Up Air12-8
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (+2)
  • OOS Dair (+2)
  • Up Smash (+2)
Down Air18-16/-17
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Neutral B19/26/33/40-24
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Side B23-52/-66
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Up B9…
Down B
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Little Mac should not play directly into Charizard’s Up B and Down B; wait for Charizard’s Jab 1, Jab 2, and Jab 3 and answer with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f).
  • After Little Mac blocks Charizard’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f) immediately.
  • Little Mac should not mash after Charizard’s Up B and Down B; take the landing route, escape route, or ledge route first.
  • Little Mac should finish stocks by breaking Charizard’s landing and recovery routes so Up B and Down B does not get more neutral reps.

Actions to Avoid

  • Letting Charizard start the exchange on Up B and Down B terms and giving Little Mac’s stage control away for free.
  • Having Little Mac block Charizard’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f).
  • Sending Little Mac too deep after Charizard’s Up B and Down B and letting the reset punish the chase back.
  • Panicking at the ledge as Little Mac and simplifying Charizard’s Up B and Down B-driven advantage sequence.

Reference Links

Related Pages