ChatGPT Matchup Summary (Win Condition and Game Plan)
Little Mac wants to stop Charizard’s Jab 1, Jab 2, and Jab 3 with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f), then force Charizard back outside Up B and Down B to keep stage control.
In Little Mac vs Charizard, the stable plan is to avoid playing directly into Charizard’s Up B and Down B and take the landing or ledge route before Charizard can reset.
The table shows that Charizard’s Jab 1, Jab 2, and Jab 3 can be answered by Little Mac’s Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Little Mac, Charizard’s Up B and Down B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Little Mac OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -14 |
| |
| Jab 2 | 5 | -16 |
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| Jab 3 | 7 | -20 |
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| Forward Tilt | 12 | -18/-15 |
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| Up Tilt | 9 | -16 |
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| Down Tilt | 9 | -11 |
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| Dash Attack | 10 | -12 |
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| Forward Smash | 22 | -36/-37 |
| |
| Up Smash | 6/14 | -24 |
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| Down Smash | 14 | -35 |
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| Neutral Air | 8 | -6/-5 |
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| Forward Air | 8 | -14/-14 |
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| Back Air | 14 | -16/-15/-14 |
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| Up Air | 12 | -8 |
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| Down Air | 18 | -16/-17 |
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| Neutral B | 19/26/33/40 | -24 |
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| Side B | 23 | -52/-66 |
| |
| Up B | 9… | — | ||
| Down B | — | — | ||
| Grab | 8 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Little Mac should not play directly into Charizard’s Up B and Down B; wait for Charizard’s Jab 1, Jab 2, and Jab 3 and answer with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f).
- After Little Mac blocks Charizard’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f) immediately.
- Little Mac should not mash after Charizard’s Up B and Down B; take the landing route, escape route, or ledge route first.
- Little Mac should finish stocks by breaking Charizard’s landing and recovery routes so Up B and Down B does not get more neutral reps.
Actions to Avoid
- Letting Charizard start the exchange on Up B and Down B terms and giving Little Mac’s stage control away for free.
- Having Little Mac block Charizard’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f).
- Sending Little Mac too deep after Charizard’s Up B and Down B and letting the reset punish the chase back.
- Panicking at the ledge as Little Mac and simplifying Charizard’s Up B and Down B-driven advantage sequence.