Little Mac vs Zelda

Zelda Matchup (Little Mac)

Little Mac vs Zelda

Little Mac vs Zelda is most stable when you stop playing directly into Zelda's Rapid Jab and Grab, punish Rapid Jab Finisher and Jab, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Little Mac wants to stop Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f), then force Zelda back outside Rapid Jab and Grab to keep stage control.
In Little Mac vs Zelda, the stable plan is to avoid playing directly into Zelda’s Rapid Jab and Grab and take the landing or ledge route before Zelda can reset.
The table shows that Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt can be answered by Little Mac’s Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Little Mac, Zelda’s Rapid Jab and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLittle Mac OOS Candidate MovesBarely Missed Moves
Rapid Jab4/6/8/10…
Rapid Jab Finisher6-32
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Jab4/7-13
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (+1)
Forward Tilt12-13/-10
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (+3)
Up Tilt7-15
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Down Tilt5-10
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (+3)
Dash Attack6-18
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Forward Smash16/18/20/22/24-16
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Up Smash9/13/17/21/25/29/34-25
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Down Smash5/13-24/-17
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Neutral Air6/10/14/18/22-10/-9
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (+1)
  • OOS Dair (+1)
  • Up Smash (+1)
Forward Air6-8/-12
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (+2)
  • OOS Dair (+2)
  • Up Smash (+2)
Back Air6-8/-12
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (+2)
  • OOS Dair (+2)
  • Up Smash (+2)
Up Air14-6/-8
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (+2)
Down Air14-6/-9
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (+2)
Neutral B11…-25
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Side B44—70-18 to -10
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (+3)
Up B6/35-29 (ground) // -19 (air)
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Down B26/32/38/46/59-127-19 to -15
  • Up B (3f)
  • OOS Nair (5f)
  • OOS Uair (8f)
  • Grab (10f)
  • OOS Dair (10f)
  • Up Smash (10f)
  • OOS Fair (13f)
  • OOS Bair (14f)
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Little Mac should not play directly into Zelda’s Rapid Jab and Grab; wait for Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt and answer with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f).
  • After Little Mac blocks Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt, pick the reachable option from Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f) immediately.
  • Little Mac should not mash after Zelda’s Rapid Jab and Grab; take the landing route, escape route, or ledge route first.
  • Little Mac should finish stocks by breaking Zelda’s landing and recovery routes so Rapid Jab and Grab does not get more neutral reps.

Actions to Avoid

  • Letting Zelda start the exchange on Rapid Jab and Grab terms and giving Little Mac’s stage control away for free.
  • Having Little Mac block Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt but never answer with Up B (3f), OOS Nair (5f), OOS Uair (8f), and Grab (10f).
  • Sending Little Mac too deep after Zelda’s Rapid Jab and Grab and letting the reset punish the chase back.
  • Panicking at the ledge as Little Mac and simplifying Zelda’s Rapid Jab and Grab-driven advantage sequence.

Reference Links

Related Pages