Lucario vs Dr. Mario

Dr. Mario Matchup (Lucario)

Lucario vs Dr. Mario

Lucario vs Dr. Mario is most stable when you stop playing directly into Dr. Mario's Neutral Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Lucario wants to stop Dr. Mario’s Jab 1, Jab 2, and Jab 3 with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f), then force Dr. Mario back outside Neutral Air and Back Air to keep stage control.
In Lucario vs Dr. Mario, the stable plan is to avoid playing directly into Dr. Mario’s Neutral Air and Back Air and take the landing or ledge route before Dr. Mario can reset.
The table shows that Dr. Mario’s Jab 1, Jab 2, and Jab 3 can be answered by Lucario’s OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f), so those overcommitments should be cashed out immediately.
For Lucario, Dr. Mario’s Neutral Air and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucario OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+2)
  • OOS Bair (+3)
Jab 22-16
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Jab 33-25
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Forward Tilt5-12
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Up Smash (+3)
Up Tilt5-17
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Down Tilt5-14/-16
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+1)
  • OOS Bair (+2)
Dash Attack6-12
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Up Smash (+3)
Forward Smash15-18/-20
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Up Smash9-19
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Down Smash5/14-30/-19
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Neutral Air3-4/-3
  • None
Forward Air16-11/-12
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Back Air6-5/-6
  • None
  • OOS Dair (+2)
Up Air4-4
  • None
  • OOS Dair (+3)
Down Air14-8
  • OOS Dair (7f)
  • Grab (+2)
  • OOS Fair (+2)
Neutral B17-23
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Side B12-15
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (+1)
Up B3
Down B10/14/18/22/26/30/40-30
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Lucario should not play directly into Dr. Mario’s Neutral Air and Back Air; wait for Dr. Mario’s Jab 1, Jab 2, and Jab 3 and answer with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f).
  • After Lucario blocks Dr. Mario’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f) immediately.
  • Lucario should not mash after Dr. Mario’s Neutral Air and Back Air; take the landing route, escape route, or ledge route first.
  • Lucario should finish stocks by breaking Dr. Mario’s landing and recovery routes so Neutral Air and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Dr. Mario start the exchange on Neutral Air and Back Air terms and giving Lucario’s stage control away for free.
  • Having Lucario block Dr. Mario’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f).
  • Sending Lucario too deep after Dr. Mario’s Neutral Air and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as Lucario and simplifying Dr. Mario’s Neutral Air and Back Air-driven advantage sequence.

Reference Links

Related Pages