Lucario vs Ice Climbers

Ice Climbers Matchup (Lucario)

Lucario vs Ice Climbers

Lucario vs Ice Climbers is most stable when you stop playing directly into Ice Climbers's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Lucario wants to stop Ice Climbers’s Jab 1, Jab 2, and Forward Tilt with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f), then force Ice Climbers back outside Neutral Air and Forward Air to keep stage control.
In Lucario vs Ice Climbers, the stable plan is to avoid playing directly into Ice Climbers’s Neutral Air and Forward Air and take the landing or ledge route before Ice Climbers can reset.
The table shows that Ice Climbers’s Jab 1, Jab 2, and Forward Tilt can be answered by Lucario’s OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f), so those overcommitments should be cashed out immediately.
For Lucario, Ice Climbers’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucario OOS Candidate MovesBarely Missed Moves
Jab 14-20(-15)
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (+1)
Jab 24-21(-12)
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Up Smash (+3)
Forward Tilt9-14(-10)
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+3)
  • OOS Uair (+3)
Up Tilt8/11/14/17/20/23/27-16(-7)
  • OOS Dair (7f)
  • Grab (+3)
  • OOS Fair (+3)
Down Tilt8-16(-10)
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+3)
  • OOS Uair (+3)
Dash Attack9-24(-18)
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Forward Smash11-27(-22)
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Up Smash12-29(-24)
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Down Smash9/16-22/-17
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Neutral Air6-4(+2)
  • None
  • OOS Dair (+3)
Forward Air19-5(+3)
  • None
  • OOS Dair (+2)
Back Air8-3(+0)
  • None
Up Air7-10(-3)
  • None
Down Air12-16(-12)
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Up Smash (+3)
Neutral B18/19-29(-24)
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Side B (1)10/14/18/23/28/34/40/51-21
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Side B (2)10/13/15/18/21/24/28/32/37/42/49-24
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Up B13
Down B16/21/26/31/36/41/46/51/56-22(-15)
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (+1)
Grab8
Dash Grab10
Pivot Grab10

Win Condition Checklist

  • Lucario should not play directly into Ice Climbers’s Neutral Air and Forward Air; wait for Ice Climbers’s Jab 1, Jab 2, and Forward Tilt and answer with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f).
  • After Lucario blocks Ice Climbers’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f) immediately.
  • Lucario should not mash after Ice Climbers’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
  • Lucario should finish stocks by breaking Ice Climbers’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Ice Climbers start the exchange on Neutral Air and Forward Air terms and giving Lucario’s stage control away for free.
  • Having Lucario block Ice Climbers’s Jab 1, Jab 2, and Forward Tilt but never answer with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f).
  • Sending Lucario too deep after Ice Climbers’s Neutral Air and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Lucario and simplifying Ice Climbers’s Neutral Air and Forward Air-driven advantage sequence.

Reference Links

Related Pages