Lucario vs Piranha Plant

Piranha Plant Matchup (Lucario)

Lucario vs Piranha Plant

Lucario vs Piranha Plant is most stable when you stop playing directly into Piranha Plant's Rapid Jab and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Lucario wants to stop Piranha Plant’s Jab 1, Jab 2, and Jab 3 with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f), then force Piranha Plant back outside Rapid Jab and Up Air to keep stage control.
In Lucario vs Piranha Plant, the stable plan is to avoid playing directly into Piranha Plant’s Rapid Jab and Up Air and take the landing or ledge route before Piranha Plant can reset.
The table shows that Piranha Plant’s Jab 1, Jab 2, and Jab 3 can be answered by Lucario’s OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f), so those overcommitments should be cashed out immediately.
For Lucario, Piranha Plant’s Rapid Jab and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucario OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+2)
  • OOS Bair (+3)
Jab 22-15
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (+1)
Jab 37-13
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+2)
  • OOS Bair (+3)
Rapid Jab6/10/14…**
Rapid Jab Finisher7-29
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Forward Tilt (1)7-14
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+1)
  • OOS Bair (+2)
Forward Tilt (2)5-20
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Up Tilt6-11/-13
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Down Tilt9-10/-10
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+3)
  • OOS Uair (+3)
Dash Attack7-28
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Forward Smash16-25/-22
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Up Smash12/16-27
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Down Smash10/14-24
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Neutral Air8/11/14/17/18-13/-13
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+2)
  • OOS Bair (+3)
Forward Air7-9/-9
  • OOS Dair (7f)
  • Grab (+1)
  • OOS Fair (+1)
Back Air14-11
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Up Air7-6
  • None
  • OOS Dair (+1)
Down Air9-14/-14
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+1)
  • OOS Bair (+2)
Neutral B9+6/-3
  • None
Side B (1)10(+11)**
Side B (2)10**
Up B13…**
Down B2(+18)-31 to -17 (-10 more when tipped over)
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+3)
  • OOS Uair (+3)
Grab6
Dash Grab9
Pivot Grab9

Win Condition Checklist

  • Lucario should not play directly into Piranha Plant’s Rapid Jab and Up Air; wait for Piranha Plant’s Jab 1, Jab 2, and Jab 3 and answer with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f).
  • After Lucario blocks Piranha Plant’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f) immediately.
  • Lucario should not mash after Piranha Plant’s Rapid Jab and Up Air; take the landing route, escape route, or ledge route first.
  • Lucario should finish stocks by breaking Piranha Plant’s landing and recovery routes so Rapid Jab and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Piranha Plant start the exchange on Rapid Jab and Up Air terms and giving Lucario’s stage control away for free.
  • Having Lucario block Piranha Plant’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f).
  • Sending Lucario too deep after Piranha Plant’s Rapid Jab and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Lucario and simplifying Piranha Plant’s Rapid Jab and Up Air-driven advantage sequence.

Reference Links

Related Pages