Lucario vs Squirtle

Squirtle Matchup (Lucario)

Lucario vs Squirtle

Lucario vs Squirtle is most stable when you avoid raw scrambles and instead win the matchup by taking the first clean turn through landing traps and shield punishes.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Lucario is strongest at explosive close-range punish sequences and huge reward on hit, while Squirtle is strongest at speed-driven rushdown and combo-based advantage.
Raw scrambles make this matchup volatile. The side that wins more landing traps and cleaner shield punishes usually gets the stable edge.
The table shows reliable shield punishes on Up Smash, Jab 3, Forward Smash, Side B, and Jab 2, with OOS Dair, Grab, OOS Fair, and OOS Nair showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Neutral Air, Forward Air, and Up Air. It is usually better to read the landing or ledge route and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucario OOS Candidate MovesBarely Missed Moves
Jab 12-11
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Jab 24-17
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Jab 35-21
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Forward Tilt5-6
  • None
  • OOS Dair (+1)
Up Tilt5-8
  • OOS Dair (7f)
  • Grab (+2)
  • OOS Fair (+2)
Down Tilt8-12
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Up Smash (+3)
Dash Attack8-16
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Forward Smash20-19
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Up Smash19/21-35
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Down Smash18-13
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+2)
  • OOS Bair (+3)
Neutral Air4-4/-5
  • None
  • OOS Dair (+3)
Forward Air5-3/-3
  • None
Back Air5…-15
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (+1)
Up Air5-3
  • None
Down Air6…-14/-13
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+2)
  • OOS Bair (+3)
Neutral B26
Side B23-18
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Up B9…
Down B
Grab6
Dash Grab8
Pivot Grab9

Win Condition Checklist

  • Reduce raw scrambles and take the first clean turn through landing traps and shield punishes.
  • After blocking Up Smash, Jab 3, Forward Smash, Side B, and Jab 2, answer immediately with OOS Dair, Grab, OOS Fair, and OOS Nair so the opponent cannot keep the turn.
  • Do not force immediate retaliation on Neutral Air, Forward Air, and Up Air; take the landing route, escape route, or ledge direction first.
  • Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.

Actions to Avoid

  • Opting into every raw scramble and making the matchup more volatile than it needs to be.
  • Swinging after every blocked Neutral Air, Forward Air, and Up Air and feeding the whiff punish or reset the opponent wants.
  • Chasing too deep for the kill and exposing Lucario’s own recovery or defensive weakness.
  • Accepting a heavy swing at the ledge and letting the opponent cash in on their highest-reward situation.

Reference Links

Related Pages