Lucario vs Steve

Steve Matchup (Lucario)

Lucario vs Steve

Lucario vs Steve is most stable when you stop playing directly into Steve's Up Tilt and Down Tilt, punish Jab and Dash Attack, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Lucario wants to stop Steve’s Jab, Dash Attack, and Forward Smash with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f), then force Steve back outside Up Tilt and Down Tilt to keep stage control.
In Lucario vs Steve, the stable plan is to avoid playing directly into Steve’s Up Tilt and Down Tilt and take the landing or ledge route before Steve can reset.
The table shows that Steve’s Jab, Dash Attack, and Forward Smash can be answered by Lucario’s OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f), so those overcommitments should be cashed out immediately.
For Lucario, Steve’s Up Tilt and Down Tilt are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucario OOS Candidate MovesBarely Missed Moves
Jab4 (Gold: 3)-10 / (Gold: -9)
  • OOS Dair (7f)
  • Grab (+1)
  • OOS Fair (+1)
Up Tilt6 (Gold: 4)Punch -4 | Wood -3 | Stone -3 |Iron -2 | Gold -1 | Diamond -1
  • None
Down Tilt12…+5
  • None
Dash Attack8 (Gold: 8)Punch -15 | Wood -13 | Stone -12 | Iron -12 | Gold -10 | Diamond -10
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+3)
  • OOS Uair (+3)
Forward Smash13 (Gold: 10)Punch -22 | Wood -20 | Stone -19 | Iron -18 | Gold -15 | Diamond -17
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (+1)
Up Smash8…-11
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Down Smash8…-34/-16
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (15f)
  • OOS Bair (16f)
Neutral Air4 (Gold: 3)-10 (Gold: -9)
  • OOS Dair (7f)
  • Grab (+1)
  • OOS Fair (+1)
Forward Air8Punch -8/-8 | Wood -8/-7 | Stone -7/-7 | Iron -7/-7 | Gold -8/-7 | Diamond -7/-6
  • None
  • OOS Dair (+1)
Back Air12Punch -8/-8 | Wood -7/-7 | Stone -7/-7 | Iron -7/-6 | Gold -7/-7 | Diamond -6/-6
  • None
  • OOS Dair (+1)
Up Air4 (Gold: 4)Punch -4 | Wood -3 | Stone -3 | Iron -2 | Gold -1 | Diamond -1
  • None
Down Air20-14
  • OOS Dair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • Up Smash (+1)
  • OOS Bair (+2)
Neutral B**
Side B18**
Up B28 (Ground) / 23 (Air)**
Down B****
Grab13
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • Lucario should not play directly into Steve’s Up Tilt and Down Tilt; wait for Steve’s Jab, Dash Attack, and Forward Smash and answer with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f).
  • After Lucario blocks Steve’s Jab, Dash Attack, and Forward Smash, pick the reachable option from OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f) immediately.
  • Lucario should not mash after Steve’s Up Tilt and Down Tilt; take the landing route, escape route, or ledge route first.
  • Lucario should finish stocks by breaking Steve’s landing and recovery routes so Up Tilt and Down Tilt does not get more neutral reps.

Actions to Avoid

  • Letting Steve start the exchange on Up Tilt and Down Tilt terms and giving Lucario’s stage control away for free.
  • Having Lucario block Steve’s Jab, Dash Attack, and Forward Smash but never answer with OOS Dair (7f), Grab (10f), OOS Fair (10f), and OOS Nair (13f).
  • Sending Lucario too deep after Steve’s Up Tilt and Down Tilt and letting the reset punish the chase back.
  • Panicking at the ledge as Lucario and simplifying Steve’s Up Tilt and Down Tilt-driven advantage sequence.

Reference Links

Related Pages