Lucas vs Ken

Ken Matchup (Lucas)

Lucas vs Ken

Lucas vs Ken is most stable when you stop playing directly into Ken's Up B (1) and Up B (2), punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Lucas wants to stop Ken’s Jab 1, Jab 2, and Jab 3 with Up B (1f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), then force Ken back outside Up B (1) and Up B (2) to keep stage control.
In Lucas vs Ken, the stable plan is to avoid playing directly into Ken’s Up B (1) and Up B (2) and take the landing or ledge route before Ken can reset.
The table shows that Ken’s Jab 1, Jab 2, and Jab 3 can be answered by Lucas’s Up B (1f), Grab (10f), OOS Nair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For Lucas, Ken’s Up B (1) and Up B (2) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucas OOS Candidate MovesBarely Missed Moves
Jab 12-10
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (+2)
  • OOS Dair (+3)
Jab 23-21
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Jab 38-21
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Jab (1)7-19
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Jab (2)9/16-10/-6
  • Up B (1f)
Forward Tilt (1)3-20
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Forward Tilt (2)8-8
  • Up B (1f)
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
Forward Tilt (3)10-18/-14
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
Up Tilt (1)3-8
  • Up B (1f)
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
Up Tilt (2)7-19
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Down Tilt (1)2-9
  • Up B (1f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • OOS Fair (+3)
Down Tilt (2)6-15
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (+3)
Dash Attack7-22
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Forward Smash13-24/-21
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Up Smash9-24
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Down Smash5-25
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (+3)
Neutral Air6-2/-2, -1/-2
  • Up B (1f)
Forward Air8-7/-6, -7/-6
  • Up B (1f)
Back Air8-4/-5
  • Up B (1f)
Up Air5-8
  • Up B (1f)
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
Down Air8-10
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (+2)
  • OOS Dair (+3)
Neutral B13-35/-34
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (28f)
Side B (1)8/13—38-25 to -30
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (+3)
Side B (2)8/13/18/23/28/33/38-36
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (28f)
Up B (1)6**
Up B (2)5/6/9**
Down B12 (+21), 12(+31), 12(+59)-32, -33, unblockable
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (28f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Lucas should not play directly into Ken’s Up B (1) and Up B (2); wait for Ken’s Jab 1, Jab 2, and Jab 3 and answer with Up B (1f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • After Lucas blocks Ken’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (1f), Grab (10f), OOS Nair (10f), and OOS Uair (10f) immediately.
  • Lucas should not mash after Ken’s Up B (1) and Up B (2); take the landing route, escape route, or ledge route first.
  • Lucas should finish stocks by breaking Ken’s landing and recovery routes so Up B (1) and Up B (2) does not get more neutral reps.

Actions to Avoid

  • Letting Ken start the exchange on Up B (1) and Up B (2) terms and giving Lucas’s stage control away for free.
  • Having Lucas block Ken’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (1f), Grab (10f), OOS Nair (10f), and OOS Uair (10f).
  • Sending Lucas too deep after Ken’s Up B (1) and Up B (2) and letting the reset punish the chase back.
  • Panicking at the ledge as Lucas and simplifying Ken’s Up B (1) and Up B (2)-driven advantage sequence.

Reference Links

Related Pages