Lucina vs Ganondorf

Ganondorf Matchup (Lucina)

Lucina vs Ganondorf

Lucina vs Ganondorf is most reliable when Lucina controls the sword-tip range, stops grounded commitments before they start, and keeps punishing Ganondorf's landing and recovery.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

This matchup is dangerous because Ganondorf can erase stocks off a few hard reads, but Lucina’s walking speed, sword range, and stable pressure exploit his weak grounded mobility, poor out-of-shield options, and linear recovery far more consistently over time. Lucina wins by holding sword-tip range with fair, nair, down tilt, and retreat spacing, preventing Ganondorf from ever settling into point-blank guesses before pushing him toward the ledge. The table shows that jab, tilts, dash attack, smashes, and Wizard’s Foot are all clearly punishable on shield, while nair, fair, bair, and uair should usually be answered by keeping stage control and tracking the follow-up landing instead of forcing a shield punish every time. Once Ganondorf is launched or forced offstage, his Up B route and landing choices become much easier to cover, so prioritize ledge space and landing zones before committing to a deep chase.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucina OOS Candidate MovesBarely Missed Moves
Jab7-8
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • Grab (+2)
  • OOS Bair (+2)
Forward Tilt10-17/-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Tilt60-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Tilt10-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Dash Attack10-13/-11
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+1)
  • Up Smash (+2)
Forward Smash29-24
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Smash20-25
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Smash15/35-39/-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral Air7/17(-7/-7)(-5/-6)
  • Up B (5f)
  • OOS Uair (+3)
Forward Air14-7/-7
  • Up B (5f)
  • OOS Uair (+1)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • Grab (+3)
  • OOS Bair (+3)
Back Air10-4/-5
  • None
  • Up B (+1)
Up Air8-6/-6/-6/-7/-7/-8
  • Up B (5f)
  • OOS Uair (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Down Air16-9/-10
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Neutral B (1)70/80-20/-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral B (2)70/80-14/-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Side B (1)16
Side B (2)16
Side B (3)
Up B14
Down B (1)16-29
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down B (2)16-34
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Hold sword-tip spacing with walking, fair, nair, and down tilt so Ganondorf gets stopped before he can start close-range offense.
  • After shielding jab, tilts, dash attack, smashes, or Wizard’s Foot, take the shortest guaranteed punish first, including Up B when it is available.
  • After blocking nair, fair, bair, or uair, do not overforce a punish; keep stage control and chase the landing or retreat path instead.
  • At the ledge, cover jump, air dodge, and the Up B arrival point first, and keep Ganondorf pinned until he is forced back into disadvantage.

Actions to Avoid

  • Walking directly into Ganondorf’s point-blank mixups and giving him the close-range trade he wants.
  • Trying to punish every blocked nair, fair, bair, or uair and giving up stage control or the landing trap.
  • Chasing too deep offstage for one hit and getting reversed by bair or air dodge movement.
  • Using predictable landings or panic defensive options that feed directly into up tilt, up smash, or side B reads.

Reference Links

Related Pages