Lucina vs Ike

Ike Matchup (Lucina)

Lucina vs Ike

Lucina vs Ike is most stable when you stop playing directly into Ike's Down B and Grab, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Lucina wants to stop Ike’s Jab 1, Jab 2, and Jab 3 with Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f), then force Ike back outside Down B and Grab to keep stage control.
In Lucina vs Ike, the stable plan is to avoid playing directly into Ike’s Down B and Grab and take the landing or ledge route before Ike can reset.
The table shows that Ike’s Jab 1, Jab 2, and Jab 3 can be answered by Lucina’s Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Lucina, Ike’s Down B and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucina OOS Candidate MovesBarely Missed Moves
Jab 14-15
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Jab 23-20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Jab 35-29
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Tilt12-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Tilt11-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Tilt7-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Dash Attack15-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Smash31-39/-36
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Smash25-34
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Smash13/32-46/-25
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral Air10-5
  • Up B (5f)
  • OOS Uair (+3)
Forward Air11-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Back Air7-6
  • Up B (5f)
  • OOS Uair (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Up Air13-5
  • Up B (5f)
  • OOS Uair (+3)
Down Air16-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Neutral B30-239-38 to Shieldbreak
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Side B16-28 to -22
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up B15/44/51/61-29
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down B9 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Lucina should not play directly into Ike’s Down B and Grab; wait for Ike’s Jab 1, Jab 2, and Jab 3 and answer with Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f).
  • After Lucina blocks Ike’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f) immediately.
  • Lucina should not mash after Ike’s Down B and Grab; take the landing route, escape route, or ledge route first.
  • Lucina should finish stocks by breaking Ike’s landing and recovery routes so Down B and Grab does not get more neutral reps.

Actions to Avoid

  • Letting Ike start the exchange on Down B and Grab terms and giving Lucina’s stage control away for free.
  • Having Lucina block Ike’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f).
  • Sending Lucina too deep after Ike’s Down B and Grab and letting the reset punish the chase back.
  • Panicking at the ledge as Lucina and simplifying Ike’s Down B and Grab-driven advantage sequence.

Reference Links

Related Pages