Lucina vs Kirby

Kirby Matchup (Lucina)

Lucina vs Kirby

Lucina vs Kirby is most stable when you stop playing directly into Kirby's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Lucina wants to stop Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher with Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f), then force Kirby back outside Rapid Jab and Neutral Air to keep stage control.
In Lucina vs Kirby, the stable plan is to avoid playing directly into Kirby’s Rapid Jab and Neutral Air and take the landing or ledge route before Kirby can reset.
The table shows that Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Lucina’s Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Lucina, Kirby’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucina OOS Candidate MovesBarely Missed Moves
Jab 12-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Jab 23-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Rapid Jab5/7/9/11…
Rapid Jab Finisher3-32
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Tilt5-10/-11
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+2)
  • Up Smash (+3)
Up Tilt4-10/-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Down Tilt4-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Dash Attack9-31
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Smash13-23
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Smash12-22/-24
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Smash7-33
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral Air8-2/-2/-3/-3
  • None
  • Up B (+3)
Forward Air10/17/25-5/-5/-5
  • Up B (5f)
  • OOS Uair (+3)
Back Air6-5/-6
  • Up B (5f)
  • OOS Uair (+3)
Up Air8-3
  • None
  • Up B (+2)
Down Air18/21/24/27/30/34-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Neutral B10
Side B11(+15)-26 to -18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up B23/(41/50…)//—/—/-21/**
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down B (1)11-35
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down B (2)29-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Lucina should not play directly into Kirby’s Rapid Jab and Neutral Air; wait for Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f).
  • After Lucina blocks Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f) immediately.
  • Lucina should not mash after Kirby’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Lucina should finish stocks by breaking Kirby’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Kirby start the exchange on Rapid Jab and Neutral Air terms and giving Lucina’s stage control away for free.
  • Having Lucina block Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f).
  • Sending Lucina too deep after Kirby’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Lucina and simplifying Kirby’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages