Lucina vs Luigi

Luigi Matchup (Lucina)

Lucina vs Luigi

Lucina vs Luigi is most reliable when Lucina stops Luigi before grab range, then converts guaranteed punishes and ledge pressure without letting Luigi's close-range explosion start.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Luigi is extremely dangerous once he gets point-blank because grab starters and Up B confirms can flip the damage race or the stock count off a single close-range mistake. Lucina still controls the broader flow of the matchup because walking, fair, nair, and down tilt keep Luigi outside grab range, and her sword reach plus landing pressure make his approach sequence much longer and more predictable. As the table shows, jab, ftilt, utilt, dash attack, smashes, fireball, side B, Up B (1), and down B are heavily punishable on shield, while dtilt, nair, uair, and zair are mostly safe and bair is usually only an Up B punish, so forcing an answer after every block is unnecessary. The win condition is to stop Luigi before he ever starts the close-range guess, push him to the ledge, and extend advantage with guaranteed punishes and landing traps while covering the positions where side B and Up B re-enter the stage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucina OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Jab 23-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Jab 36-19
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Tilt5-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Tilt5-15
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Tilt5-2
  • None
  • Up B (+3)
Dash Attack4/8/12/16/25-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Smash12-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Smash9-20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Smash6/14-20/-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Neutral Air3-3/-5
  • None
  • Up B (+2)
Forward Air7-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Back Air6-5/-6
  • Up B (5f)
  • OOS Uair (+3)
Up Air5-2/-4
  • None
  • Up B (+3)
Down Air10-8/-8
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • Grab (+2)
  • OOS Bair (+2)
Z Air14-2
  • None
  • Up B (+3)
Neutral B17-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Side B22-23 to -13/-10
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+2)
  • Up Smash (+3)
Up B (1)8-79/-99
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up B (2)6**
Down B10…/40-40
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Grab14
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • Use walking, fair, nair, and down tilt to stay outside grab range and never let Luigi begin a straight point-blank mixup.
  • After blocking jab, ftilt, utilt, dash attack, smashes, fireball, side B, Up B (1), or down B, always take the shortest guaranteed punish first, including Up B when it is available.
  • Do not overchallenge dtilt, nair, uair, or zair on shield, and treat bair as mostly an Up B punish while you track the landing and retreat path.
  • At the ledge, cover the burst from side B, the rise from down B, and the re-entry point from Up B, and keep narrowing the landing space from stage instead of overchasing.

Actions to Avoid

  • Walking directly into grab range and agreeing to Luigi’s close-range combo and kill game.
  • Landing deep fair or nair on Luigi’s shield and giving Up B or grab punishes away for free.
  • Trying to punish every blocked dtilt, nair, uair, or zair and feeding Luigi the scramble he wants.
  • Chasing too deep offstage for one hit and letting side B or down B movement flip the position.

Reference Links

Related Pages