Luigi vs Shulk

Shulk Matchup (Luigi)

Luigi vs Shulk

Luigi vs Shulk is most stable when you stop playing directly into Shulk's Neutral Air and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Luigi wants to stop Shulk’s Jab 1, Jab 2, and Jab 3 with OOS Nair (6f), Up B (6f), OOS Uair (8f), and OOS Bair (9f), then force Shulk back outside Neutral Air and Up Air to keep stage control.
In Luigi vs Shulk, the stable plan is to avoid playing directly into Shulk’s Neutral Air and Up Air and take the landing or ledge route before Shulk can reset.
The table shows that Shulk’s Jab 1, Jab 2, and Jab 3 can be answered by Luigi’s OOS Nair (6f), Up B (6f), OOS Uair (8f), and OOS Bair (9f), so those overcommitments should be cashed out immediately.
For Luigi, Shulk’s Neutral Air and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLuigi OOS Candidate MovesBarely Missed Moves
Jab 15-17
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Jab 25-25
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Jab 36-32
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Forward Tilt12-19/-20
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Up Tilt11-18/-19
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Down Tilt10-12/-13
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (+1)
Dash Attack12-16/-18
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Forward Smash14/23-35/-36
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Up Smash18/30-28
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Down Smash18/23/28/35/41-/-56/-51/-52/-47/-48/-41/-42/-36/-37
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Neutral Air13-2/-3
  • None
Forward Air14-6/-7
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (+2)
  • OOS Bair (+3)
  • Up Smash (+3)
Back Air19-6/-7
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (+2)
  • OOS Bair (+3)
  • Up Smash (+3)
Up Air14/24-6/-5/-5
  • None
  • OOS Nair (+1)
  • Up B (+1)
  • OOS Uair (+3)
Down Air14/23-11/-9/-10
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (+1)
  • OOS Fair (+1)
Neutral B
Side B22-29/-30/-25/-27
  • OOS Nair (6f)
  • Up B (6f)
  • OOS Uair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Dair (13f)
Up B10**
Down B7 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Luigi should not play directly into Shulk’s Neutral Air and Up Air; wait for Shulk’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (6f), Up B (6f), OOS Uair (8f), and OOS Bair (9f).
  • After Luigi blocks Shulk’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (6f), Up B (6f), OOS Uair (8f), and OOS Bair (9f) immediately.
  • Luigi should not mash after Shulk’s Neutral Air and Up Air; take the landing route, escape route, or ledge route first.
  • Luigi should finish stocks by breaking Shulk’s landing and recovery routes so Neutral Air and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Shulk start the exchange on Neutral Air and Up Air terms and giving Luigi’s stage control away for free.
  • Having Luigi block Shulk’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (6f), Up B (6f), OOS Uair (8f), and OOS Bair (9f).
  • Sending Luigi too deep after Shulk’s Neutral Air and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Luigi and simplifying Shulk’s Neutral Air and Up Air-driven advantage sequence.

Reference Links

Related Pages