Mario vs Chrom

Chrom Matchup (Mario)

Mario vs Chrom

Mario vs Chrom is most stable when you stop playing directly into Chrom's Down B and Grab, punish Jab and Forward Tilt, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Mario wants to stop Chrom’s Jab, Forward Tilt, and Up Tilt with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), then force Chrom back outside Down B and Grab to keep stage control.
In Mario vs Chrom, the stable plan is to avoid playing directly into Chrom’s Down B and Grab and take the landing or ledge route before Chrom can reset.
The table shows that Chrom’s Jab, Forward Tilt, and Up Tilt can be answered by Mario’s Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), so those overcommitments should be cashed out immediately.
For Mario, Chrom’s Down B and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMario OOS Candidate MovesBarely Missed Moves
Jab5-10
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Forward Tilt8-15
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Up Tilt6-22
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Down Tilt7-5
  • Up B (3f)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
Dash Attack13-21
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Forward Smash13-28
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up Smash12/13/15/17/19/22-29
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Down Smash6/21-47/-31
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Neutral Air6/15-6/-6
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (+1)
  • OOS Dair (+2)
  • OOS Bair (+3)
  • Up Smash (+3)
Forward Air10-4
  • Up B (3f)
  • OOS Nair (+2)
  • OOS Uair (+3)
Back Air8-6
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (+1)
  • OOS Dair (+2)
  • OOS Bair (+3)
  • Up Smash (+3)
Up Air5-4
  • Up B (3f)
  • OOS Nair (+2)
  • OOS Uair (+3)
Down Air16-9/-9
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (+1)
Neutral B21-260-15—Shieldbreak
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Side B9-26/-16(air)
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+3)
Up B10/39/53/**-29
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Down B8 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Mario should not play directly into Chrom’s Down B and Grab; wait for Chrom’s Jab, Forward Tilt, and Up Tilt and answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
  • After Mario blocks Chrom’s Jab, Forward Tilt, and Up Tilt, pick the reachable option from Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f) immediately.
  • Mario should not mash after Chrom’s Down B and Grab; take the landing route, escape route, or ledge route first.
  • Mario should finish stocks by breaking Chrom’s landing and recovery routes so Down B and Grab does not get more neutral reps.

Actions to Avoid

  • Letting Chrom start the exchange on Down B and Grab terms and giving Mario’s stage control away for free.
  • Having Mario block Chrom’s Jab, Forward Tilt, and Up Tilt but never answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
  • Sending Mario too deep after Chrom’s Down B and Grab and letting the reset punish the chase back.
  • Panicking at the ledge as Mario and simplifying Chrom’s Down B and Grab-driven advantage sequence.

Reference Links

Related Pages