Mario vs Daisy

Daisy Matchup (Mario)

Mario vs Daisy

Mario vs Daisy is most stable when you stop playing directly into Daisy's Neutral Air and Neutral B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mario wants to stop Daisy’s Jab 1, Jab 2, and Forward Tilt with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), then force Daisy back outside Neutral Air and Neutral B to keep stage control.
In Mario vs Daisy, the stable plan is to avoid playing directly into Daisy’s Neutral Air and Neutral B and take the landing or ledge route before Daisy can reset.
The table shows that Daisy’s Jab 1, Jab 2, and Forward Tilt can be answered by Mario’s Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), so those overcommitments should be cashed out immediately.
For Mario, Daisy’s Neutral Air and Neutral B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMario OOS Candidate MovesBarely Missed Moves
Jab 12-22
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Jab 22-23
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Forward Tilt7-22/-21
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up Tilt9-20/-18
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+1)
Down Tilt8-8
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (+1)
  • Up Smash (+1)
  • Grab (+2)
Dash Attack6/17-14
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Forward Smash15-20/-21/-18
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+1)
Up Smash14-20/-19
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Down Smash6/10/14/18/22/26/30-21
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Neutral Air5-2/-4
  • None
  • Up B (+1)
Forward Air16-8/-8
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (+1)
  • Up Smash (+1)
  • Grab (+2)
Back Air6-6/-8
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (+1)
  • OOS Dair (+2)
  • OOS Bair (+3)
  • Up Smash (+3)
Up Air10/15-4/-4
  • Up B (3f)
  • OOS Nair (+2)
  • OOS Uair (+3)
Down Air12/18/24/30-6/-5
  • Up B (3f)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
Neutral B9 (Start of Counter)
Side B (1)13-13
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Side B (2)13-13
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Up B7/11/16/21/26/31
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Mario should not play directly into Daisy’s Neutral Air and Neutral B; wait for Daisy’s Jab 1, Jab 2, and Forward Tilt and answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
  • After Mario blocks Daisy’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f) immediately.
  • Mario should not mash after Daisy’s Neutral Air and Neutral B; take the landing route, escape route, or ledge route first.
  • Mario should finish stocks by breaking Daisy’s landing and recovery routes so Neutral Air and Neutral B does not get more neutral reps.

Actions to Avoid

  • Letting Daisy start the exchange on Neutral Air and Neutral B terms and giving Mario’s stage control away for free.
  • Having Mario block Daisy’s Jab 1, Jab 2, and Forward Tilt but never answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
  • Sending Mario too deep after Daisy’s Neutral Air and Neutral B and letting the reset punish the chase back.
  • Panicking at the ledge as Mario and simplifying Daisy’s Neutral Air and Neutral B-driven advantage sequence.

Reference Links

Related Pages