ChatGPT Matchup Summary (Win Condition and Game Plan)
Mario wants to stop Ice Climbers’s Jab 1, Jab 2, and Forward Tilt with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), then force Ice Climbers back outside Up B and Grab to keep stage control.
In Mario vs Ice Climbers, the stable plan is to avoid playing directly into Ice Climbers’s Up B and Grab and take the landing or ledge route before Ice Climbers can reset.
The table shows that Ice Climbers’s Jab 1, Jab 2, and Forward Tilt can be answered by Mario’s Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), so those overcommitments should be cashed out immediately.
For Mario, Ice Climbers’s Up B and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Mario OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -20(-15) |
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| Jab 2 | 4 | -21(-12) |
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| Forward Tilt | 9 | -14(-10) |
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| Up Tilt | 8/11/14/17/20/23/27 | -16(-7) |
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| Down Tilt | 8 | -16(-10) |
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| Dash Attack | 9 | -24(-18) |
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| Forward Smash | 11 | -27(-22) |
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| Up Smash | 12 | -29(-24) |
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| Down Smash | 9/16 | -22/-17 |
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| Neutral Air | 6 | -4(+2) |
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| Forward Air | 19 | -5(+3) |
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| Back Air | 8 | -3(+0) |
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| Up Air | 7 | -10(-3) |
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| Down Air | 12 | -16(-12) |
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| Neutral B | 18/19 | -29(-24) |
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| Side B (1) | 10/14/18/23/28/34/40/51 | -21 |
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| Side B (2) | 10/13/15/18/21/24/28/32/37/42/49 | -24 |
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| Up B | 13 | — | ||
| Down B | 16/21/26/31/36/41/46/51/56 | -22(-15) |
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| Grab | 8 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Mario should not play directly into Ice Climbers’s Up B and Grab; wait for Ice Climbers’s Jab 1, Jab 2, and Forward Tilt and answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
- After Mario blocks Ice Climbers’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f) immediately.
- Mario should not mash after Ice Climbers’s Up B and Grab; take the landing route, escape route, or ledge route first.
- Mario should finish stocks by breaking Ice Climbers’s landing and recovery routes so Up B and Grab does not get more neutral reps.
Actions to Avoid
- Letting Ice Climbers start the exchange on Up B and Grab terms and giving Mario’s stage control away for free.
- Having Mario block Ice Climbers’s Jab 1, Jab 2, and Forward Tilt but never answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
- Sending Mario too deep after Ice Climbers’s Up B and Grab and letting the reset punish the chase back.
- Panicking at the ledge as Mario and simplifying Ice Climbers’s Up B and Grab-driven advantage sequence.