Mario vs Ice Climbers

Ice Climbers Matchup (Mario)

Mario vs Ice Climbers

Mario vs Ice Climbers is most stable when you stop playing directly into Ice Climbers's Up B and Grab, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mario wants to stop Ice Climbers’s Jab 1, Jab 2, and Forward Tilt with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), then force Ice Climbers back outside Up B and Grab to keep stage control.
In Mario vs Ice Climbers, the stable plan is to avoid playing directly into Ice Climbers’s Up B and Grab and take the landing or ledge route before Ice Climbers can reset.
The table shows that Ice Climbers’s Jab 1, Jab 2, and Forward Tilt can be answered by Mario’s Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), so those overcommitments should be cashed out immediately.
For Mario, Ice Climbers’s Up B and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMario OOS Candidate MovesBarely Missed Moves
Jab 14-20(-15)
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Jab 24-21(-12)
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Forward Tilt9-14(-10)
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Up Tilt8/11/14/17/20/23/27-16(-7)
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (+1)
  • OOS Bair (+2)
  • Up Smash (+2)
  • Grab (+3)
Down Tilt8-16(-10)
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Dash Attack9-24(-18)
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+1)
Forward Smash11-27(-22)
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up Smash12-29(-24)
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Down Smash9/16-22/-17
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+2)
Neutral Air6-4(+2)
  • Up B (3f)
  • OOS Nair (+2)
  • OOS Uair (+3)
Forward Air19-5(+3)
  • Up B (3f)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
Back Air8-3(+0)
  • Up B (3f)
  • OOS Nair (+3)
Up Air7-10(-3)
  • Up B (3f)
  • OOS Nair (+3)
Down Air12-16(-12)
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Neutral B18/19-29(-24)
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Side B (1)10/14/18/23/28/34/40/51-21
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Side B (2)10/13/15/18/21/24/28/32/37/42/49-24
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up B13
Down B16/21/26/31/36/41/46/51/56-22(-15)
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Grab8
Dash Grab10
Pivot Grab10

Win Condition Checklist

  • Mario should not play directly into Ice Climbers’s Up B and Grab; wait for Ice Climbers’s Jab 1, Jab 2, and Forward Tilt and answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
  • After Mario blocks Ice Climbers’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f) immediately.
  • Mario should not mash after Ice Climbers’s Up B and Grab; take the landing route, escape route, or ledge route first.
  • Mario should finish stocks by breaking Ice Climbers’s landing and recovery routes so Up B and Grab does not get more neutral reps.

Actions to Avoid

  • Letting Ice Climbers start the exchange on Up B and Grab terms and giving Mario’s stage control away for free.
  • Having Mario block Ice Climbers’s Jab 1, Jab 2, and Forward Tilt but never answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
  • Sending Mario too deep after Ice Climbers’s Up B and Grab and letting the reset punish the chase back.
  • Panicking at the ledge as Mario and simplifying Ice Climbers’s Up B and Grab-driven advantage sequence.

Reference Links

Related Pages