Mario vs Pikachu

Pikachu Matchup (Mario)

Mario vs Pikachu

Mario vs Pikachu is most stable when you stop playing directly into Pikachu's Side B and Grab, punish Jab and Forward Tilt, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mario wants to stop Pikachu’s Jab, Forward Tilt, and Up Tilt with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), then force Pikachu back outside Side B and Grab to keep stage control.
In Mario vs Pikachu, the stable plan is to avoid playing directly into Pikachu’s Side B and Grab and take the landing or ledge route before Pikachu can reset.
The table shows that Pikachu’s Jab, Forward Tilt, and Up Tilt can be answered by Mario’s Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), so those overcommitments should be cashed out immediately.
For Mario, Pikachu’s Side B and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMario OOS Candidate MovesBarely Missed Moves
Jab2-12/-13
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Forward Tilt6-14/-15/-13
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Up Tilt7-13
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Down Tilt7-4
  • Up B (3f)
  • OOS Nair (+2)
  • OOS Uair (+3)
Dash Attack6-11
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Forward Smash15-29
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up Smash10-24
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Down Smash8/11/14/17/20/23-39
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Neutral Air3/9/15/21-7
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (+1)
  • OOS Bair (+2)
  • Up Smash (+2)
  • Grab (+3)
Forward Air11…-10/-9
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (+1)
Back Air4/8/12/16/20/24-12
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Up Air4-11/-11
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Down Air14-16
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+3)
Neutral B19-20
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Side B18/18-11 to -2
  • None
  • Up B (+1)
Up B15/29-33
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Down B13/**-26
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Grab7
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Mario should not play directly into Pikachu’s Side B and Grab; wait for Pikachu’s Jab, Forward Tilt, and Up Tilt and answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
  • After Mario blocks Pikachu’s Jab, Forward Tilt, and Up Tilt, pick the reachable option from Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f) immediately.
  • Mario should not mash after Pikachu’s Side B and Grab; take the landing route, escape route, or ledge route first.
  • Mario should finish stocks by breaking Pikachu’s landing and recovery routes so Side B and Grab does not get more neutral reps.

Actions to Avoid

  • Letting Pikachu start the exchange on Side B and Grab terms and giving Mario’s stage control away for free.
  • Having Mario block Pikachu’s Jab, Forward Tilt, and Up Tilt but never answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
  • Sending Mario too deep after Pikachu’s Side B and Grab and letting the reset punish the chase back.
  • Panicking at the ledge as Mario and simplifying Pikachu’s Side B and Grab-driven advantage sequence.

Reference Links

Related Pages