Mario vs Shulk

Shulk Matchup (Mario)

Mario vs Shulk

Mario vs Shulk is most stable when you stop playing directly into Shulk's Neutral Air and Neutral B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mario wants to stop Shulk’s Jab 1, Jab 2, and Jab 3 with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), then force Shulk back outside Neutral Air and Neutral B to keep stage control.
In Mario vs Shulk, the stable plan is to avoid playing directly into Shulk’s Neutral Air and Neutral B and take the landing or ledge route before Shulk can reset.
The table shows that Shulk’s Jab 1, Jab 2, and Jab 3 can be answered by Mario’s Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f), so those overcommitments should be cashed out immediately.
For Mario, Shulk’s Neutral Air and Neutral B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMario OOS Candidate MovesBarely Missed Moves
Jab 15-17
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+2)
Jab 25-25
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Jab 36-32
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Forward Tilt12-19/-20
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up Tilt11-18/-19
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+1)
Down Tilt10-12/-13
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Dash Attack12-16/-18
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+3)
Forward Smash14/23-35/-36
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up Smash18/30-28
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Down Smash18/23/28/35/41-/-56/-51/-52/-47/-48/-41/-42/-36/-37
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Neutral Air13-2/-3
  • None
  • Up B (+1)
Forward Air14-6/-7
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (+1)
  • OOS Dair (+2)
  • OOS Bair (+3)
  • Up Smash (+3)
Back Air19-6/-7
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (+1)
  • OOS Dair (+2)
  • OOS Bair (+3)
  • Up Smash (+3)
Up Air14/24-6/-5/-5
  • Up B (3f)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
Down Air14/23-11/-9/-10
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (+1)
Neutral B
Side B22-29/-30/-25/-27
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up B10**
Down B7 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Mario should not play directly into Shulk’s Neutral Air and Neutral B; wait for Shulk’s Jab 1, Jab 2, and Jab 3 and answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
  • After Mario blocks Shulk’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f) immediately.
  • Mario should not mash after Shulk’s Neutral Air and Neutral B; take the landing route, escape route, or ledge route first.
  • Mario should finish stocks by breaking Shulk’s landing and recovery routes so Neutral Air and Neutral B does not get more neutral reps.

Actions to Avoid

  • Letting Shulk start the exchange on Neutral Air and Neutral B terms and giving Mario’s stage control away for free.
  • Having Mario block Shulk’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (3f), OOS Nair (6f), OOS Uair (7f), and OOS Dair (8f).
  • Sending Mario too deep after Shulk’s Neutral Air and Neutral B and letting the reset punish the chase back.
  • Panicking at the ledge as Mario and simplifying Shulk’s Neutral Air and Neutral B-driven advantage sequence.

Reference Links

Related Pages